Landscape material is too bright
Hello. I am starting to work on landscape, but I see that my landscape materials are way too bright. Textures (at the bottom of screenshot) are much darker. I have imported grass textures as .jpg, and dirt textures as .tga converted from .tiff. Am I using wrong format, or something?
Another thing is that lighting intensity, and things like that are probably OK, because things like this wardrobe... They look good, and they don't have darker texture. What may cause my problem?
asked Sep 05 '18 at 05:51 PM in Using UE4
The texture format should not have any effect on the overall brightness of the end result as far as I know. Could you show a screenshot of the material setup and the post process volume? With the post process volume I specifically want to see the values on the auto exposure.
answered Sep 06 '18 at 01:59 AM
If adjusting the exposure did not work for you, go to the texture file of the material that you put on the landmass and try to lower down the brightness of that texture.
answered Sep 07 '18 at 10:49 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here