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Landscape material is too bright

Hello. I am starting to work on landscape, but I see that my landscape materials are way too bright. Textures (at the bottom of screenshot) are much darker. I have imported grass textures as .jpg, and dirt textures as .tga converted from .tiff. Am I using wrong format, or something?

Another thing is that lighting intensity, and things like that are probably OK, because things like this wardrobe... They look good, and they don't have darker texture. What may cause my problem?alt text

Product Version: UE 4.20
wood-002-norm.jpg (275.6 kB)
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asked Sep 05 '18 at 05:51 PM in Using UE4

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The texture format should not have any effect on the overall brightness of the end result as far as I know. Could you show a screenshot of the material setup and the post process volume? With the post process volume I specifically want to see the values on the auto exposure.

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answered Sep 06 '18 at 01:59 AM

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avatar image Actuss Sep 06 '18 at 02:05 PM

I had no post process volume at my level, but when I added it, nothing has changed. alt text

materialgrass.jpg (366.2 kB)
postprocess.jpg (86.3 kB)
avatar image cridia Sep 07 '18 at 12:12 AM

On auto-exposure, change min and max brightness to 1. See if that solves your issue.

avatar image Actuss Sep 07 '18 at 08:11 PM

Thank you, but unfortunately, when I set both to 1, the sky is little bit darker, but landscape still looks the same.

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If adjusting the exposure did not work for you, go to the texture file of the material that you put on the landmass and try to lower down the brightness of that texture.

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answered Sep 07 '18 at 10:49 AM

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avatar image Actuss Sep 07 '18 at 08:27 PM

Thank you. When I lower brightness in material editor it starts looking good. But I wonder why material is that bright on landscape if texture is not that bright.

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