Sequencer custom events not playing in packaged build?

I have a custom event track for my level sequencer and it seems to fire fine in editor but when I package the game, it doesn’t seem to work. Is there any reason for this?

Solved. For whatever reason UE4 doesn’t add things referenced only in level sequences to the cook. So if you have any custom events with parameters, your parameter struct may not get added to the cook. Just manually add it to the cook in project settings

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Hello, it turns out I have the same problem.
But I can’t find how to add it to the cook. Can someone explain a little more? Thanks .

someone?

Hi!
Go to Edit/project settings/packaging/additional Asset Directories to cook
Now add the level sequence in folder