Cine Camera Component World Location returns parent location

When using the GetWorldLocation node in blueprints for the Cine Camera Component I get the parents world location instead of the camera.

Is this the expected behaviour? I need to rotate the component so it looks to an specific point in the game world,

10 mins later, It hit me that the changes made in the level to the actor are calculated after the constructor is ran, setting it in begin play and in game works fine.