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Character Reference in player controller is null in Packaged game.

Hello,

It seems I've encountered a problem when packaging my game. Some details before I get to the problem. My character class is a child class of BP_Character that is split into two genders BP_Male and BP_Female. In my character creator I set if the character is male or female and then spawn the child based off that decision. So now you have the background.

In the game world I spawn the character and load it's variables from the character creator. I cast to the parent BP_Character in the Player Controller as seen here. alt text

The problem I'm having is that it works in Standalone mode but does not work in a packaged game. The Character reference is not valid even though it is in the editor.

Would someone know what my problem is?

Thanks

Product Version: UE 4.20
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asked Sep 06 '18 at 09:53 AM in Blueprint Scripting

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xRoci
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2 answers: sort voted first

Well sometimes order of initialization is different in packaged game. Maybe this is the case. You can try to call Delay until GetControlledPawn returns a valid result. Also, try to package your game 'By the book'.

Btw. do you test this in multiplayer?

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answered Sep 06 '18 at 10:40 AM

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ortroll
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avatar image xRoci Sep 06 '18 at 12:19 PM

This seemed to work for me. I added a function to the event tick of my player controller that checks if it's valid, if it's not it keeps looping until it is valid. Now I need to rework my save and load feature to be in line with this.

And no, no multiplayer yet.

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Hello,

BP are not cooked by default, you have to use a bp class.

See here:

https://answers.unrealengine.com/questions/130256/whats-the-correct-way-to-load-blueprints-for-packa.html

Cedric

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answered Sep 06 '18 at 11:00 AM

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uced
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