Stationary lights with source length flicker
As you can see **here**, depending on the angle the camera is in, the source length of the stationary lights seems to get set to 0 and back to the length it should be. They all change together, at the same time, for the entire level.
I have this problem since 4.17 and never found a solution to this.
Thanks in advance!
asked Sep 06 '18 at 11:36 AM in Rendering
Adding this console command to the Event BeginPlay in your level blueprint does the trick. Not really a solution, more of a hack.
Increase/decrease the minimumcount to your liking. (Default = 80)
answered Sep 06 '18 at 01:39 PM
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