In-game cutscenes setup

Hello, what I am trying to achieve is, when player kills all enemies, I’ll “smoothly” play the cutscene, it may be player running to another cover or jumping to somewhere and taking cover again, and after that keep playing the game from that position.

1-) Should I go for level sequence? If yes, how do I prevent level sequencer to reset positions after sequence is finished. (Keep State option doesn’t do the trick for me)

2-) How do I smoothly fade in to the cutscene from the current position or animation?

Thanks in advance.

for #2 there is a Fade Track you can add keyframes for. 0.0 is no fade, 1.0 is 100% faded.

Yeah not that kind of fade. Like taking the player’s position and lerping it to start of the sequence. Because if not, starting the sequence teleports the player to the beginning position of the sequence from current position of the player.

So do you want to smokthly move the player to a position or s oothly move the camera to follow a different pawn or what?