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How to access SceneCaptureComponent2D

Hello, how can i access a SceneCaptureComponent2D that its inside a Blueprint?

Im trying this but isnt working

 TArray<USceneCaptureComponent2D*> components;
     for (const auto& component : components) {
         UE_LOG(LogTemp, Warning, TEXT("%s"), *component->GetName())

This is what i want to get:

alt text

Product Version: UE 4.19
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asked Sep 06 '18 at 04:25 PM in C++ Programming

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