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UE4 keeps crashing

I am new to UE4 and it keeps crashing when I do simple tasks, here is my log:

 Log file open, 09/06/18 12:23:54
 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
 LogWindows: File 'aqProf.dll' does not exist
 LogWindows: Failed to load 'VSPerf140.dll' (GetLastError=126)
 LogWindows: File 'VSPerf140.dll' does not exist
 LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
 LogWindows: File 'VtuneApi.dll' does not exist
 LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
 LogWindows: File 'VtuneApi32e.dll' does not exist
 LogInit: Display: Running engine for game: QuickStart
 LogPlatformFile: Not using cached read wrapper
 LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
 LogStats: Stats thread started at 0.385165
 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
 LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
 LogPluginManager: Mounting plugin Paper2D
 LogPluginManager: Mounting plugin AISupport
 LogPluginManager: Mounting plugin LightPropagationVolume
 LogPluginManager: Mounting plugin CLionSourceCodeAccess
 LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
 LogPluginManager: Mounting plugin GitSourceControl
 LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
 LogPluginManager: Mounting plugin NullSourceCodeAccess
 LogPluginManager: Mounting plugin PerforceSourceControl
 LogPluginManager: Mounting plugin SubversionSourceControl
 LogPluginManager: Mounting plugin UObjectPlugin
 LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
 LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
 LogPluginManager: Mounting plugin XCodeSourceCodeAccess
 LogPluginManager: Mounting plugin AssetManagerEditor
 LogPluginManager: Mounting plugin CryptoKeys
 LogPluginManager: Mounting plugin DataValidation
 LogPluginManager: Mounting plugin FacialAnimation
 LogPluginManager: Mounting plugin GameplayTagsEditor
 LogPluginManager: Mounting plugin MacGraphicsSwitching
 LogPluginManager: Mounting plugin MeshEditor
 LogPluginManager: Mounting plugin MobileLauncherProfileWizard
 LogPluginManager: Mounting plugin PluginBrowser
 LogPluginManager: Mounting plugin SpeedTreeImporter
 LogPluginManager: Mounting plugin DatasmithContent
 LogPluginManager: Mounting plugin AlembicImporter
 LogPluginManager: Mounting plugin AppleImageUtils
 LogPluginManager: Mounting plugin AppleVision
 LogPluginManager: Mounting plugin BackChannel
 LogPluginManager: Mounting plugin CharacterAI
 LogPluginManager: Mounting plugin GeometryCache
 LogPluginManager: Mounting plugin HTML5Networking
 LogPluginManager: Mounting plugin ProxyLODPlugin
 LogPluginManager: Mounting plugin MagicLeap
 LogPluginManager: Mounting plugin MagicLeapEmulator
 LogPluginManager: Mounting plugin MagicLeapMedia
 LogPluginManager: Mounting plugin AndroidMedia
 LogPluginManager: Mounting plugin AvfMedia
 LogPluginManager: Mounting plugin ImgMedia
 LogPluginManager: Mounting plugin LinearTimecode
 LogPluginManager: Mounting plugin MediaCompositing
 LogPluginManager: Mounting plugin MediaPlayerEditor
 LogPluginManager: Mounting plugin WmfMedia
 LogPluginManager: Mounting plugin TcpMessaging
 LogPluginManager: Mounting plugin UdpMessaging
 LogPluginManager: Mounting plugin ActorSequence
 LogPluginManager: Mounting plugin LevelSequenceEditor
 LogPluginManager: Mounting plugin MatineeToLevelSequence
 LogPluginManager: Mounting plugin NetcodeUnitTest
 LogPluginManager: Mounting plugin NUTUnrealEngine4
 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
 LogPluginManager: Mounting plugin OnlineSubsystemIOS
 LogPluginManager: Mounting plugin OnlineSubsystem
 LogPluginManager: Mounting plugin OnlineSubsystemNull
 LogPluginManager: Mounting plugin OnlineSubsystemUtils
 LogPluginManager: Mounting plugin LauncherChunkInstaller
 LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
 LogPluginManager: Mounting plugin AndroidMoviePlayer
 LogPluginManager: Mounting plugin AndroidPermission
 LogPluginManager: Mounting plugin AppleMoviePlayer
 LogPluginManager: Mounting plugin ArchVisCharacter
 LogPluginManager: Mounting plugin AudioCapture
 LogPluginManager: Mounting plugin CableComponent
 LogPluginManager: Mounting plugin CustomMeshComponent
 LogPluginManager: Mounting plugin EditableMesh
 LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
 LogPluginManager: Mounting plugin GoogleCloudMessaging
 LogPluginManager: Mounting plugin ImmediatePhysics
 LogPluginManager: Mounting plugin IOSDeviceProfileSelector
 LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
 LogPluginManager: Mounting plugin LocationServicesBPLibrary
 LogPluginManager: Mounting plugin MobilePatchingUtils
 LogPluginManager: Mounting plugin OculusVR
 LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
 LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
 LogPluginManager: Mounting plugin PhysXVehicles
 LogPluginManager: Mounting plugin ProceduralMeshComponent
 LogPluginManager: Mounting plugin RuntimePhysXCooking
 LogPluginManager: Mounting plugin SteamVR
 LogPluginManager: Mounting plugin WindowsMoviePlayer
 LogStreaming: Display: Took  0.561s to configure plugins.
 LogInit: Using libcurl 7.55.1-DEV
 LogInit:  - built for x86_64-pc-win32
 LogInit:  - supports SSL with OpenSSL/1.0.2h
 LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
 LogInit:  - other features:
 LogInit:      CURL_VERSION_SSL
 LogInit:      CURL_VERSION_LIBZ
 LogInit:      CURL_VERSION_IPV6
 LogInit:      CURL_VERSION_ASYNCHDNS
 LogInit:      CURL_VERSION_LARGEFILE
 LogInit:      CURL_VERSION_IDN
 LogInit:  CurlRequestOptions (configurable via config and command line):
 LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
 LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
 LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
 LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
 LogInit:  - LocalHostAddr = Default
 LogInit:  - BufferSize = 65536
 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 LogInit: Build: ++UE4+Release-4.20-CL-4302132
 LogInit: Engine Version: 4.20.2-4302132+++UE4+Release-4.20
 LogInit: Compatible Engine Version: 4.20.0-4212847+++UE4+Release-4.20
 LogInit: Net CL: 4212847
 LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz, GPU: Intel(R) HD Graphics 630
 LogInit: Compiled (64-bit): Aug 21 2018 02:06:06
 LogInit: Compiled with Visual C++: 19.13.26129.00
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.20
 LogInit: Command Line: -EpicPortal 
 LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.20/Engine/Binaries/Win64/
 LogInit: Installed Engine Build: 1
 LogDevObjectVersion: Number of dev versions registered: 20
 LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
 LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
 LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
 LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 24
 LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
 LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
 LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
 LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
 LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
 LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
 LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 26
 LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
 LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
 LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
 LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
 LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
 LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
 LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
 LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 12
 LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 1
 LogStreaming: Display: Took  0.009s to delete old logs.
 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
 LogInit: Object subsystem initialized
 [2018.09.06-16.23.54:989][  0]LogInit: Selected Device Profile: [Windows]
 [2018.09.06-16.23.54:989][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 [2018.09.06-16.23.55:006][  0]LogHAL: Display: Platform has ~ 8 GB [8449904640 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
 [2018.09.06-16.23.55:006][  0]LogInit: Setting Device Profile CVar: [[r.Vulkan.UseRealUBs:1]]
 [2018.09.06-16.23.55:006][  0]LogInit: Going up to parent DeviceProfile []
 [2018.09.06-16.23.55:006][  0]LogInit: Computer: DESKTOP-LF1L9D9
 [2018.09.06-16.23.55:006][  0]LogInit: User: Matthew
 [2018.09.06-16.23.55:006][  0]LogInit: CPU Page size=4096, Cores=4
 [2018.09.06-16.23.55:006][  0]LogInit: High frequency timer resolution =2.437496 MHz
 [2018.09.06-16.23.55:007][  0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
 [2018.09.06-16.23.55:007][  0]LogMemory: Platform Memory Stats for Windows
 [2018.09.06-16.23.55:007][  0]LogMemory: Process Physical Memory: 99.93 MB used, 99.93 MB peak
 [2018.09.06-16.23.55:007][  0]LogMemory: Process Virtual Memory: 84.41 MB used, 84.41 MB peak
 [2018.09.06-16.23.55:007][  0]LogMemory: Physical Memory: 5946.14 MB used,  2112.31 MB free, 8058.46 MB total
 [2018.09.06-16.23.55:007][  0]LogMemory: Virtual Memory: 4610.95 MB used,  2112.31 MB free, 134217728.00 MB total
 [2018.09.06-16.23.55:050][  0]LogInit: Using OS detected language (en-US).
 [2018.09.06-16.23.55:050][  0]LogInit: Using OS detected locale (en-US).
 [2018.09.06-16.23.55:051][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
 [2018.09.06-16.23.55:461][  0]LogStreaming: Display: Took  0.412s to InitEngineTextLocalization.
 [2018.09.06-16.23.55:462][  0]LogInit: Setting process to per monitor DPI aware
 [2018.09.06-16.23.55:500][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
 [2018.09.06-16.23.55:500][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
 [2018.09.06-16.23.55:826][  0]LogHMD: Failed to initialize OpenVR with code 110
 [2018.09.06-16.23.55:826][  0]LogD3D11RHI: D3D11 adapters:
 [2018.09.06-16.23.55:844][  0]LogD3D11RHI:    0. 'Intel(R) HD Graphics 630' (Feature Level 11_0)
 [2018.09.06-16.23.55:844][  0]LogD3D11RHI:       128/0/4029 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
 [2018.09.06-16.23.55:957][  0]LogD3D11RHI:    1. 'NVIDIA GeForce GTX 1050' (Feature Level 11_0)
 [2018.09.06-16.23.55:957][  0]LogD3D11RHI:       4019/0/4029 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de
 [2018.09.06-16.23.55:961][  0]LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
 [2018.09.06-16.23.55:961][  0]LogD3D11RHI:       0/0/4029 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
 [2018.09.06-16.23.55:961][  0]LogD3D11RHI: Chosen D3D11 Adapter: 1
 [2018.09.06-16.23.55:969][  0]LogD3D11RHI: Creating new Direct3DDevice
 [2018.09.06-16.23.55:969][  0]LogD3D11RHI:     GPU DeviceId: 0x1c8d (for the marketing name, search the web for "GPU Device Id")
 [2018.09.06-16.23.55:969][  0]LogWindows: EnumDisplayDevices:
 [2018.09.06-16.23.55:969][  0]LogWindows:    0. 'Intel(R) HD Graphics 630' (P:1 D:1)
 [2018.09.06-16.23.55:970][  0]LogWindows:    1. 'Intel(R) HD Graphics 630' (P:0 D:0)
 [2018.09.06-16.23.55:971][  0]LogWindows:    2. 'Intel(R) HD Graphics 630' (P:0 D:0)
 [2018.09.06-16.23.55:971][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1050' (P:0 D:0)
 [2018.09.06-16.23.55:971][  0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter 
 [2018.09.06-16.23.55:971][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1050
 [2018.09.06-16.23.55:971][  0]LogD3D11RHI:   Driver Version: 399.07 (internal:24.21.13.9907, unified:399.07)
 [2018.09.06-16.23.55:971][  0]LogD3D11RHI:      Driver Date: 8-21-2018
 [2018.09.06-16.23.55:971][  0]LogRHI: Texture pool is 2813 MB (70% of 4019 MB)
 [2018.09.06-16.23.56:025][  0]LogD3D11RHI: Async texture creation enabled
 [2018.09.06-16.23.56:483][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
 [2018.09.06-16.23.56:486][  0]LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (../../../../../../Users/Matthew/Documents/Unreal Projects/QuickStart/Intermediate/Shaders/WorkingDirectory/17672/).
 [2018.09.06-16.23.56:486][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Matthew/AppData/Local/Temp/UnrealShaderWorkingDir/730F1135495F8754146DF4AF569EFE59/'.
 [2018.09.06-16.23.57:438][  0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
 [2018.09.06-16.23.57:462][  0]LogTemp: Display: Loaded TP MacClientTargetPlatform
 [2018.09.06-16.23.57:484][  0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
 [2018.09.06-16.23.57:511][  0]LogTemp: Display: Loaded TP MacServerTargetPlatform
 [2018.09.06-16.23.57:535][  0]LogTemp: Display: Loaded TP MacTargetPlatform
 [2018.09.06-16.23.57:558][  0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
 [2018.09.06-16.23.57:581][  0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
 [2018.09.06-16.23.57:604][  0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
 [2018.09.06-16.23.57:615][  0]LogTemp: Display: Loaded TP WindowsTargetPlatform
 [2018.09.06-16.23.57:744][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.09.06-16.23.57:744][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.09.06-16.23.57:744][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.09.06-16.23.57:744][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.09.06-16.23.57:744][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.09.06-16.23.57:744][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.09.06-16.23.57:744][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.09.06-16.23.57:744][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.09.06-16.23.57:745][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.09.06-16.23.57:745][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.09.06-16.23.57:745][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.09.06-16.23.57:745][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.09.06-16.23.57:745][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.09.06-16.23.57:745][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.09.06-16.23.57:745][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.09.06-16.23.57:745][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.09.06-16.23.57:745][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.09.06-16.23.57:745][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.09.06-16.23.57:748][  0]LogTemp: Display: Loaded TP HTML5TargetPlatform
 [2018.09.06-16.23.57:824][  0]LogTemp: Display: Loaded TP IOSTargetPlatform
 [2018.09.06-16.23.57:824][  0]LogTemp: Display: Loaded TP IOSTargetPlatform
 [2018.09.06-16.23.57:861][  0]LogTemp: Display: Loaded TP TVOSTargetPlatform
 [2018.09.06-16.23.57:861][  0]LogTemp: Display: Loaded TP TVOSTargetPlatform
 [2018.09.06-16.23.57:882][  0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
 [2018.09.06-16.23.57:905][  0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
 [2018.09.06-16.23.57:924][  0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
 [2018.09.06-16.23.58:029][  0]LogTemp: Display: Loaded TP LinuxTargetPlatform
 [2018.09.06-16.23.58:040][  0]LogTemp: Display: Loaded TP LuminTargetPlatform
 [2018.09.06-16.23.58:040][  0]LogTargetPlatformManager: Display: Building Assets For Windows
 [2018.09.06-16.23.58:171][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
 [2018.09.06-16.23.58:171][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
 [2018.09.06-16.23.58:171][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
 [2018.09.06-16.23.59:619][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
 [2018.09.06-16.23.59:712][  0]LogDerivedDataCache: Loaded boot cache 0.09s 71MB C:/Users/Matthew/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
 [2018.09.06-16.23.59:713][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Matthew/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc
 [2018.09.06-16.23.59:713][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/Matthew/Documents/Unreal Projects/QuickStart/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 [2018.09.06-16.23.59:713][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 [2018.09.06-16.23.59:713][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/Matthew/Documents/Unreal Projects/QuickStart/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 [2018.09.06-16.23.59:713][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
 [2018.09.06-16.23.59:730][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 [2018.09.06-16.23.59:747][  0]LogDerivedDataCache: Using Local data cache path C:/Users/Matthew/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
 [2018.09.06-16.23.59:747][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
 [2018.09.06-16.23.59:747][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
 [2018.09.06-16.23.59:773][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
 [2018.09.06-16.23.59:776][  0]LogSlate: Using FreeType 2.6.0
 [2018.09.06-16.23.59:778][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 [2018.09.06-16.23.59:924][  0]LogAssetRegistry: FAssetRegistry took 0.0431 seconds to start up
 [2018.09.06-16.24.00:441][  0]LogInit: Selected Device Profile: [Windows]
 [2018.09.06-16.24.00:652][  0]LogSimplygon: Simplygon DLL not present - disabling.
 [2018.09.06-16.24.00:661][  0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
 [2018.09.06-16.24.00:662][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
 [2018.09.06-16.24.00:662][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
 [2018.09.06-16.24.00:662][  0]LogMeshReduction: No automatic skeletal mesh reduction module available
 [2018.09.06-16.24.00:689][  0]LogNetVersion: QuickStart 1.0.0, NetCL: 4212847, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2042739925)
 [2018.09.06-16.24.01:781][  0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.387144 seconds
 [2018.09.06-16.24.01:789][  0]LogUObjectArray: 38425 objects as part of root set at end of initial load.
 [2018.09.06-16.24.01:789][  0]LogUObjectAllocator: 6690872 out of 0 bytes used by permanent object pool.
 [2018.09.06-16.24.01:789][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 [2018.09.06-16.24.03:520][  0]LogTcpMessaging: Initializing TcpMessaging bridge
 [2018.09.06-16.24.03:535][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 [2018.09.06-16.24.03:778][  0]SourceControl: Source control is disabled
 [2018.09.06-16.24.03:778][  0]SourceControl: Source control is disabled
 [2018.09.06-16.24.03:784][  0]SourceControl: Source control is disabled
 [2018.09.06-16.24.03:787][  0]SourceControl: Source control is disabled
 [2018.09.06-16.24.04:067][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
 [2018.09.06-16.24.04:142][  0]LogOcInput: OculusInput pre-init called
 [2018.09.06-16.24.04:219][  0]LogEngine: Initializing Engine...
 [2018.09.06-16.24.04:223][  0]LogHMD: Failed to initialize OpenVR with code 110
 [2018.09.06-16.24.04:226][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes -  0.000 s
 [2018.09.06-16.24.04:226][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 [2018.09.06-16.24.04:226][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI -  0.000 s
 [2018.09.06-16.24.04:226][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 [2018.09.06-16.24.04:549][  0]LogInit: Initializing FReadOnlyCVARCache
 [2018.09.06-16.24.04:581][  0]LogAIModule: Creating AISystem for world Untitled
 [2018.09.06-16.24.04:732][  0]LogInit: XAudio2 using 'Speakers / Headphones (Realtek Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
 [2018.09.06-16.24.05:069][  0]LogInit: FAudioDevice initialized.
 [2018.09.06-16.24.05:069][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
 [2018.09.06-16.24.13:933][  0]LogDerivedDataCache: Saved boot cache 8.86s 71MB C:/Users/Matthew/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
 [2018.09.06-16.24.13:943][  0]LogInit: Texture streaming: Enabled
 [2018.09.06-16.24.13:988][  0]LogEngineSessionManager: EngineSessionManager initialized
 [2018.09.06-16.24.14:013][  0]LogInit: Transaction tracking system initialized
 [2018.09.06-16.24.14:064][  0]BlueprintLog: New page: Editor Load
 [2018.09.06-16.24.14:209][  0]LocalizationService: Localization service is disabled
 [2018.09.06-16.24.14:784][  0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
 [2018.09.06-16.24.14:785][  0]LogCook: Display: Mobile HDR setting 1
 [2018.09.06-16.24.14:785][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
 [2018.09.06-16.24.14:785][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes -  0.000 s
 [2018.09.06-16.24.14:785][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 [2018.09.06-16.24.14:785][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI -  0.000 s
 [2018.09.06-16.24.14:785][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 [2018.09.06-16.24.14:984][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Matthew/Documents/Unreal Projects/QuickStart/Content/' took 0.02s
 [2018.09.06-16.24.14:984][  0]SourceControl: Source control is disabled
 [2018.09.06-16.24.14:984][  0]Cmd: MAP LOAD FILE="../../../../../../Users/Matthew/Documents/Unreal Projects/QuickStart/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
 [2018.09.06-16.24.14:985][  0]LightingResults: New page: Lighting Build
 [2018.09.06-16.24.14:990][  0]MapCheck: New page: Map Check
 [2018.09.06-16.24.14:990][  0]LightingResults: New page: Lighting Build
 [2018.09.06-16.24.15:405][  0]LogAIModule: Creating AISystem for world Minimal_Default
 [2018.09.06-16.24.15:414][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 [2018.09.06-16.24.15:439][  0]Cmd: MAP CHECKDEP NOCLEARLOG
 [2018.09.06-16.24.15:642][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 203.081ms to complete.
 [2018.09.06-16.24.15:642][  0]LogFileHelpers: Loading map 'Minimal_Default' took 0.658
 [2018.09.06-16.24.15:766][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
 [2018.09.06-16.24.15:774][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
 [2018.09.06-16.24.15:783][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
 [2018.09.06-16.24.15:791][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
 [2018.09.06-16.24.15:802][  0]LogCollectionManager: Loaded 0 collections in 0.003131 seconds
 [2018.09.06-16.24.15:860][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Matthew/Documents/Unreal Projects/QuickStart/Saved/Collections/' took 0.01s
 [2018.09.06-16.24.15:860][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Matthew/Documents/Unreal Projects/QuickStart/Content/Developers/Matthew/Collections/' took 0.01s
 [2018.09.06-16.24.15:860][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Matthew/Documents/Unreal Projects/QuickStart/Content/Collections/' took 0.01s
 [2018.09.06-16.24.15:860][  0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
 [2018.09.06-16.24.15:874][  0]LogContentBrowser: Native class hierarchy populated in 0.0137 seconds. Added 2575 classes and 605 folders.
 [2018.09.06-16.24.15:888][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0009 seconds. Added 0 classes and 0 folders.
 [2018.09.06-16.24.16:009][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
 [2018.09.06-16.24.16:017][  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
 [2018.09.06-16.24.16:035][  0]LogSlate: Took 0.000329 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
 [2018.09.06-16.24.16:039][  0]LogSlate: Took 0.001067 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
 [2018.09.06-16.24.16:047][  0]LogSlate: Took 0.000367 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
 [2018.09.06-16.24.16:140][  0]LogRenderer: Reallocating scene render targets to support 964x436 Format 10 NumSamples 1 (Frame:1).
 [2018.09.06-16.24.16:192][  0]LogSlate: Took 0.000487 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
 [2018.09.06-16.24.16:365][  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0007 seconds. Added 0 classes and 0 folders.
 [2018.09.06-16.24.16:365][  0]LogLoad: (Engine Initialization) Total time: 25.54 seconds
 [2018.09.06-16.24.16:365][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
 [2018.09.06-16.24.16:412][  0]LogContentStreaming: Texture pool size now 1000 MB
 [2018.09.06-16.24.16:460][  1]LogAssetRegistry: Asset discovery search completed in 16.5731 seconds
 [2018.09.06-16.24.16:462][  1]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
 [2018.09.06-16.24.16:462][  1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000070 seconds (updated 0 objects)
 [2018.09.06-16.24.24:751][ 50]LogSlate: FSceneViewport::OnFocusLost() reason 2
 [2018.09.06-16.24.25:593][ 67]LogD3D11RHI: Error: Result failed 
  at D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:304 
  with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
 [2018.09.06-16.24.25:593][ 67]LogD3D11RHI: [Aftermath] GDynamicRHI=000001CEE729C140, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0
 [2018.09.06-16.24.25:593][ 67]LogWindows: Windows GetLastError: The operation completed successfully. (0)
Product Version: UE 4.20
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asked Sep 07 '18 at 12:11 PM in Using UE4

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Dank_Mememachine
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answered Sep 07 '18 at 12:22 PM

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Unfathomable
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