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How do you create homing attack ? (Sonic) destroy one actor to another

I’m trying to create the homing attack feature, I can’t find any tutorials on this :( I would really appreciate the help . Here’s an example.https://youtu.be/Wko6vkzEVn4 I’m doing this with bp, visual would be nice

Product Version: UE 4.19
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asked Sep 06 '18 at 05:38 PM in Blueprint Scripting

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ill_EatYourDonut
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Are you still looking for an answer? If so, I can share the BP once I'm back on my dev PC.

I was able to get something working using:

  • "box trace by objects" to find a target and its location (get the location from the Hit Result)

  • "launch character" node coming off of the "event tick." The direction is the (target's location vector) - (Sonic's location vector)

So every tick, it's launching Sonic towards the location of the homing target.

You'll need to adjust which objects to ignore though. Or use a function to to only search for objects of a certain class.

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answered Sep 18 '18 at 05:58 PM

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Adam Kareem
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