Fade out before level opens?

I was initially using UMG, but I couldn’t figure out the blueprints. So I made a menu with cube objects as buttons. I’m trying to get it to fade out and fade back in before going to the next level. However, right now, it’s just immediately going to the level without fading out. Is there a reason it isn’t working?

Here’s the blueprint.

first you can set when open level that camera is dark in less then 0.01 seconds and tick hold when finished and after 1 sec start another fade that fades out and remember to tick hold when finished on that one as well. if it makes sence.

That makes sense for fading in, but for some reason it’s not fading out with this blueprint.

It is probably because after starting camera fade, you immediately open level instead of waiting for the camera fade to finish or even go one frame.