How can cancel "AI Move to" node?

Hello all, I have AI behavior logic via BP and I collided witch next problem: I use AI Move to node for find and move to player, but, when I execute onDeath event and play Death animation AI rotation over player. How can I disable AI rotation? For AI class I use characterBP, I try used “disable movement” and “stop movement immediately” nods, but rotation still play.

In behavior tree you can abort task by some condition in decorator, and this is why behavior trees should be used.

Stop Movement should work in BP, for movement, but if its not…

I think that rotation is set by AIController, or Control Rotation, so maybe it is good idea to Unpossess this pawn by its controler first?

Thanks for support Newest, I will try your solution. I know about behavior tree, but I already implemented a lot of via bp.