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Hello, I am trying to do a simple "Trigger" for a PointLight, this is my first C++ Code, but it doesnt compile (Error LNK2019/LNK2001) . Anyone know a solution?

Trigger.cpp // Fill out your copyright notice in the Description page of Project Settings.

 #include "Trigger.h"
 #include "Components/PointLightComponent.h"
 // Sets default values
      // Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
     PrimaryActorTick.bCanEverTick = true;
     PointLight = CreateDefaultSubobject<UPointLightComponent>("Lighti");
 // Called when the game starts or when spawned
 void ATrigger::BeginPlay()
     PointLight->bVisible = true;
 // Called every frame
 void ATrigger::Tick(float DeltaTime)

Trigger.h // Fill out your copyright notice in the Description page of Project Settings.

 #pragma once
 #include "CoreMinimal.h"
 #include "GameFramework/Actor.h"
 #include "Components/PointLightComponent.h"
 #include "Trigger.generated.h"
 class FORESTCP_API ATrigger : public AActor
     // Sets default values for this actor's properties
     // Called when the game starts or when spawned
     virtual void BeginPlay() override;
     // Called every frame
     virtual void Tick(float DeltaTime) override;
         UPointLightComponent* PointLight;
         void ToggleLight();

Product Version: UE 4.20
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asked Sep 06 '18 at 05:54 PM in C++ Programming

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