Hi,
I am developing a BP-only, 2D mobile game and I want some objects(sprites) to move around in the level to achieve some dynamism. I set up a simple looping logic to do this using a Timeline node as the driver and an AddActorWorldOffset node to execute the movement all connected to the Event Tick node.
Although everything works fine on PC, I experience an unacceptable performance hit when I deploy the project to a mobile device. I am certain that the performance hit is caused by this movement logic. What I am looking for is a way to move my objects around without a performance hit.
Thanks!