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Load Game From Slot doesn't work inside UserWidget in Packaged Builds


This is for packaged builds only (Development). Otherwise works fine in editor.

LoadGameFromSlot does not work when called from a User Widget (UMG) instance. However, you can call the function from another non-UMG blueprint and it works fine.

Workaround: Call LoadGameFromSlot or DoesSaveGameExist from another non-UMG blueprint (for example, from the Game Instance) and return the result to your UMG instance.

This definitely seems like it's a bug with the engine.

I have attached an image to explain better.alt text

Product Version: UE 4.18
saveslot418bug.png (282.5 kB)
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asked Sep 06 '18 at 08:46 PM in Bug Reports

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avatar image Jeff A ♦♦ STAFF Sep 07 '18 at 02:40 PM


We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.



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