Load Game From Slot doesn't work inside UserWidget in Packaged Builds

Hey

This is for packaged builds only (Development). Otherwise works fine in editor.

LoadGameFromSlot does not work when called from a User Widget (UMG) instance. However, you can call the function from another non-UMG blueprint and it works fine.

Workaround: Call LoadGameFromSlot or DoesSaveGameExist from another non-UMG blueprint (for example, from the Game Instance) and return the result to your UMG instance.

This definitely seems like it’s a bug with the engine.

I have attached an image to explain better.

Hello,

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https://epicsupport.force.com/unrealengine/s/

Thanks