Hey guys,
I’m currently working on a couple of post process material blendables and am wanting to divide the screen into halves (4 based on hor+vert axis is preferred though) but have not come up with something feasible yet.
The reason why I want this is that there’s a couple of effects that I have in mind to do, one in which the texture is oriented towards the outer sections of the screen (the corners) using just one texture, where depending on the point in the screen, is the angle it is pointed at (and then use things like panners/etc). If getting the quarters/halves is not possible, how else could I do this?
It would also be useful if there’s a way to get the center of the screen within Shaders too.
Thanks!