x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

MAC build crashes on map

Hi! After months of struggle with MAC version of our game we managed to get it running… most of the time. We have a problem with one map, which, if added to cooked maps in packaging settings, is causing the build to fail. It works fine on Windows. The thing is we get a weird log which almost doesn't tell us anything. Did anyone had similar issue? Any help would be appreciated, thanks!

 LogCook: Display: Cooking /Game/Maps/S5L1/ISLAND -> /Users/developer/TH-Main/Saved/Cooked/MacNoEditor/TH/Content/Maps/S5L1/ISLAND.umap
 LogAIModule: Creating AISystem for world ISLAND
 LogMac: === Critical error: ===
 SIGSEGV: invalid attempt to access memory at address 0x2e17b6c3b
 
 LogMac: _platform_memmove$VARIANT$Nehalem() Address = 0x73d39460 (filename not found) [in libsystem_platform.dylib]
 FLargeMemoryWriter::Serialize(void*, long long) Address = 0xb400b8   (filename not found) [in UE4Editor-Core.dylib]
 FLinkerSave::operator<<(FName&) Address = 0x228bcf6  (filename not found) [in UE4Editor-CoreUObject.dylib]
 non-virtual thunk to FLinkerSave::operator<<(FName&) Address = 0x228bd90  (filename not found) [in UE4Editor-CoreUObject.dylib]
 operator<<(FArchive&, FShaderType*&) Address = 0x79a1828  (filename not found) [in UE4Editor-ShaderCore.dylib]
 TShaderMap<FMeshMaterialShaderType>::SerializeInline(FArchive&, bool, bool) Address = 0x379ad92  (filename not found) [in UE4Editor-Engine.dylib]
 FMaterialShaderMap::Serialize(FArchive&, bool) Address = 0x3798f06  (filename not found) [in UE4Editor-Engine.dylib]
 FMaterial::SerializeInlineShaderMap(FArchive&) Address = 0x37ba171  (filename not found) [in UE4Editor-Engine.dylib]
 SerializeInlineShaderMaps(TMap<ITargetPlatform const*, TArray<FMaterialResource*, FDefaultAllocator>, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<ITargetPlatform const*, TArray<FMaterialResource*, FDefaultAllocator>, false> > const*, FArchive&, TArray<FMaterialResource, FDefaultAllocator>&) Address = 0x366c74e  (filename not found) [in UE4Editor-Engine.dylib]
 UMaterialInstance::Serialize(FArchive&) Address = 0x375fec7  (filename not found) [in UE4Editor-Engine.dylib]
 UPackage::Save(UPackage*, UObject*, EObjectFlags, wchar_t const*, FOutputDevice*, FLinkerLoad*, bool, bool, unsigned int, ITargetPlatform const*, FDateTime const&, bool) Address = 0x239b98b  (filename not found) [in UE4Editor-CoreUObject.dylib]
 UEditorEngine::Save(UPackage*, UObject*, EObjectFlags, wchar_t const*, FOutputDevice*, FLinkerLoad*, bool, bool, unsigned int, ITargetPlatform const*, FDateTime const&, bool) Address = 0xb78a70c  (filename not found) [in UE4Editor-UnrealEd.dylib]
 UCookOnTheFlyServer::SaveCookedPackage(UPackage*, unsigned int, TArray<FName, FDefaultAllocator>&, TArray<FSavePackageResultStruct, FDefaultAllocator>&) Address = 0xb52bd7d  (filename not found) [in UE4Editor-UnrealEd.dylib]
 UCookOnTheFlyServer::SaveCookedPackages(TArray<UPackage*, FDefaultAllocator>&, TArray<FName, FDefaultAllocator> const&, TArray<ITargetPlatform const*, FDefaultAllocator> const&, FCookerTimer&, int, unsigned int&, unsigned int&) Address = 0xb520ba2  (filename not found) [in UE4Editor-UnrealEd.dylib]
 UCookOnTheFlyServer::TickCookOnTheSide(float, unsigned int&, ECookTickFlags) Address = 0xb510b8d  (filename not found) [in UE4Editor-UnrealEd.dylib]
 UCookCommandlet::CookByTheBook(TArray<ITargetPlatform*, FDefaultAllocator> const&, TArray<FString, FDefaultAllocator>&) Address = 0xb3778e6  (filename not found) [in UE4Editor-UnrealEd.dylib]
 UCookCommandlet::Main(FString const&) Address = 0xb3717cf  (filename not found) [in UE4Editor-UnrealEd.dylib]
 FEngineLoop::PreInit(wchar_t const*) Address = 0x6a26eb   (filename not found) [in UE4Editor]
 GuardedMain(wchar_t const*) Address = 0x6b2901   (filename not found) [in UE4Editor]
 -[UE4AppDelegate runGameThread:] Address = 0x6c05d0   (filename not found) [in UE4Editor]
 -[FCocoaGameThread main] Address = 0x982446   (filename not found) [in UE4Editor-Core.dylib]
 __NSThread__start__() Address = 0x4dca61f8 (filename not found) [in Foundation]
 _pthread_body() Address = 0x73d43661 (filename not found) [in libsystem_pthread.dylib]
 _pthread_body() Address = 0x73d4350d (filename not found) [in libsystem_pthread.dylib]
 thread_start() Address = 0x73d42bf9 (filename not found) [in libsystem_pthread.dylib]
 
 
Product Version: UE 4.17
Tags:
more ▼

asked Sep 07 '18 at 08:12 AM in Packaging & Deployment

avatar image

blaciak
1 1

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question