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How to get rid of flickering shadows in hair(DFAO)?

When I enabled DFAO(Distance Field Ambient Occlusion) everything worked as expected except hair shader. When camera gets close to the hair I get flickering shadows. I tried playing with static mesh settings but nothing helped. How can I exclude hair from using DFAO or at least minimize the effect on a particular mesh? alt text

Product Version: UE 4.19
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asked Sep 07 '18 at 09:36 AM in Rendering

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qinq96
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