How can I package runtime dependencies from an engine plugin?
The problem comes when I package a game that uses this engine plugin. I end up with the following folder structure:
Engine/Plugins/<"PluginName">/Binaries/<"platform">/ Third party dlls
As soon as I run the exe, it fails to find and load the third party dlls unless I manually copy them into <"ProjectName">/Binaries/
What is best practice for packaging third part dlls from an engine plugin when building a game?
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