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Blender to Unreal WheeledVehicle

Hi, i really want to get my own cars from blender to unreal. I am following this tutorial 100%: https://www.youtube.com/watch?v=q0IYcsNXY7M

But my wheels are always at the root bone. They are all around it, so not only connected to it but ~1mm to each (correct) direction of the wheels.

EDIT: Image in blender is not the one I used. I tried it again, so the main root is a bit shifted but same happenend

Please, please help me :( ~L

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Product Version: UE 4.19
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asked Sep 07 '18 at 01:50 PM in Blueprint Scripting

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