Blender to Unreal WheeledVehicle
Hi, i really want to get my own cars from blender to unreal. I am following this tutorial 100%: https://www.youtube.com/watch?v=q0IYcsNXY7M
But my wheels are always at the root bone. They are all around it, so not only connected to it but ~1mm to each (correct) direction of the wheels.
EDIT: Image in blender is not the one I used. I tried it again, so the main root is a bit shifted but same happenend
Please, please help me :( ~L
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