Wigdet Screenspace on character acting weird(healthbar)

Im trying to make a very basic little health bar for an enemy actor that floats above his head. I just set a progress bar in a UI widget. Then made a widget component in the character, added the health bar and set it to “Screen”

I did not touch an transform or location variables, yet in game, the bar is way off the characters head and act very oddly. There further you back away from that character the more the bar goes to the right side of my screen.

Tried messing with various settings in the widget and the character with absolutely no change in behavior.

Anyone experienced anything like this? Thanks

bump. I tried this in a clean project and same results, so this must mean other people are experiencing this too? Possible bug in UE??