Material not showing up in Cascade

I have made a material from a video UE4 VFX For Games - How to create blood textures, shaders and particles! - YouTube
I followed every single step in the video, for him its working fine and the material is showing up in cascade as intended but for me its not showing at all, I have tried adjusting the bounds and restarting the engine but neither works.
When I switch to GPU sprites the material show up but the problem I need to use dynamic parameter so this is not the solution.
here is a picture of the material.

and this a picture of cascade

Go to the Dynamic tab in your emitter and set the erosion constant to something less than 1, its probably wiping the whole material via that

I also have this problem

That was the issue for me, Thanks!