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Surfaces bugged after loading project

Yesterday my project was fine, I closed UE4 Editor and when I reopened my project today all of my surfaces were glitchy.

See here: https://youtu.be/cHswWYC-JTU

I tried rebuilding the lighting but I had no effect. Closing and reopening the project also changes nothing.

*Edit: I tried duplicating the cubes and the duplicates did not have the issue. When I later built the lighting the duplicates flickered like the rest.

Product Version: UE 4.16
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asked Sep 08 '18 at 03:22 PM in Rendering

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Gibospartan
12 3 3 6

avatar image ThompsonN13 Sep 08 '18 at 06:50 PM

it looks almost like a z fighting issue or a light map issue. are those meshes that you made or ones that came in the engine?

avatar image Gibospartan Sep 08 '18 at 09:43 PM

I didn't make them, they were a part of the third person template.

avatar image Jeff A ♦♦ STAFF Sep 10 '18 at 01:24 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

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