Unknown package error

LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(1457443981) SRandInit(1457443982).
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.301925
LogD3D11RHI: Aftermath initialized
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin GFur
LogPluginManager: Plugin shader directory …/…/…/Engine/Plugins/Marketplace/GFur/Shaders found
LogPluginManager: Mapping shader source directory …/…/…/Engine/Plugins/Marketplace/GFur/Shaders to virtual directory /Plugin/GFur
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.17-CL-3658906
LogInit: Engine Version: 4.17.2-3658906+++UE4+Release-4.17
LogInit: Compatible Engine Version: 4.17.0-3573198+++UE4+Release-4.17
LogInit: Net CL: 3573198
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 28
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 19
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 7
LogInit: Compiled (64-bit): Sep 22 2017 13:47:16
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.17
LogInit: Command line:
LogInit: Base directory: C:/Program Files (x86)/UE_4.17/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: J-D-A-T-R-E-L
LogInit: User: Propriétaire
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=8.0GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 278.80 MB used, 278.80 MB peak
LogMemory: Process Virtual Memory: 282.45 MB used, 282.45 MB peak
LogMemory: Physical Memory: 4607.39 MB used, 3539.50 MB free, 8146.89 MB total
LogMemory: Virtual Memory: 4813.11 MB used, 3539.50 MB free, 134217728.00 MB total
LogInit: Using OS detected language (fr-CA).
LogInit: Using OS detected locale (fr-CA).
LogTextLocalizationManager: No localization for ‘fr-CA’ exists, so ‘en’ will be used for the language.
LogTextLocalizationManager: No localization for ‘fr-CA’ exists, so ‘en’ will be used for the locale.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1050’ (Feature Level 11_0)
LogD3D11RHI: 1977/0/4073 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/4073 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1c81 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 1050’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 1050’ (P:0 D:0)
LogWindows: 2. ‘NVIDIA GeForce GTX 1050’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 1050’ (P:0 D:0)
LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1050
LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
LogD3D11RHI: Driver Date: Unknown
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogShaderCompilers: Guid format shader working directory is -22 characters bigger than the processId version (…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Intermediate/Shaders/WorkingDirectory/14032/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Propriétaire/AppData/Local/Temp/UnrealShaderWorkingDir/8261957946FA4C03B3637D9B77A79E51/’.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogTemp: Display: Loaded TP AllDesktopTargetPlatform
LogTemp: Display: Loaded TP MacClientTargetPlatform
LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
LogTemp: Display: Loaded TP MacServerTargetPlatform
LogTemp: Display: Loaded TP MacTargetPlatform
LogTemp: Display: Loaded TP WindowsClientTargetPlatform
LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp: Display: Loaded TP WindowsServerTargetPlatform
LogTemp: Display: Loaded TP WindowsTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
LogTemp: Display: Loaded TP Android_ATCTargetPlatform
LogTemp: Display: Loaded TP Android_DXTTargetPlatform
LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
LogTemp: Display: Loaded TP Android_MultiTargetPlatform
LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp: Display: Loaded TP HTML5TargetPlatform
LogTemp: Display: Loaded TP IOSTargetPlatform
LogTemp: Display: Loaded TP TVOSTargetPlatform
LogTemp: Display: Loaded TP LinuxClientTargetPlatform
LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp: Display: Loaded TP LinuxServerTargetPlatform
LogTemp: Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager: Display: Building Assets For Windows
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 1.66s 101MB C:/Users/Propriétaire/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Propriétaire/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Propriétaire/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0355 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: No automatic skeletal mesh reduction module available
LogMeshReduction: No automatic mesh merging module available
LogMeshMerging: No automatic mesh merging module available
LogContentStreaming: Texture pool size is 0.00 MB
LogNetVersion: TetrimusClient , NetCL: 3573198, EngineNetVer: 2, GameNetVer: 0 (Checksum: 4186036360)
LogPackageLocalizationCache: Processed 6 localized package path(s) for 1 prioritized culture(s) in 0.282259 seconds
LogUObjectArray: 35862 objects as part of root set at end of initial load.
LogUObjectAllocator: 7538272 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogOcInput: OculusInput pre-init called
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Haut-parleurs (Périphérique High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.44s 93MB C:/Users/Propriétaire/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=AbnormalShutdown, SessionId={E1AB055D-48BD-3CE9-7CAD-1CB907EDA76B}
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 1
LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
LogFileCache: Scanning file cache for directory ‘C:/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/’ took 0.22s
SourceControl: Source control is disabled
Cmd: MAP LOAD FILE="…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Games/Happy_City.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world Happy_City
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 404.735ms to complete.
LogFileHelpers: Loading map ‘Happy_City’ took 3.365
LogCollectionManager: Loaded 0 collections in 0.003915 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Collections/’ took 0.05s
LogFileCache: Scanning file cache for directory ‘C:/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Developers/Propriétaire/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
LogContentBrowser: Native class hierarchy populated in 0.0177 seconds. Added 2389 classes and 506 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0016 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0010 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0010 seconds. Added 1 classes and 2 folders.
LogSlate: Took 0.021684 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.019096 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.021784 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 1208x576 Format 10 NumSamples 1 (Frame:1).
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0010 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 215.72 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.129374 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogAssetRegistry: Asset discovery search completed in 165.8283 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000119 seconds (updated 0 objects)
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Happy_City (Sep 8, 2018, 7:04:19 AM)
LogPlayLevel: Creating play world package: /Game/Games/UEDPIE_0_Happy_City
LogPlayLevel: PIE: StaticDuplicateObject took: (0.151816s)
LogAIModule: Creating AISystem for world Happy_City
LogPlayLevel: PIE: World Init took: (0.049466s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Games/Happy_City.Happy_City to /Game/Games/UEDPIE_0_Happy_City.Happy_City (0.218514s)
LogInit: XAudio2 using ‘Haut-parleurs (Périphérique High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Games/UEDPIE_0_Happy_City.Happy_City up for play (max tick rate 3) at 2018.09.08-11.04.22
LogWorld: Bringing up level for play took: 0.077766
LogContentBrowser: Native class hierarchy updated for ‘MovieSceneCapture’ in 0.0011 seconds. Added 11 classes and 0 folders.
PIE: Play in editor start time for /Game/Games/UEDPIE_0_Happy_City 6.353
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Happy_City (Sep 8, 2018, 7:05:23 AM)
LogPlayLevel: Creating play world package: /Game/Games/UEDPIE_0_Happy_City
LogPlayLevel: PIE: StaticDuplicateObject took: (0.008212s)
LogAIModule: Creating AISystem for world Happy_City
LogPlayLevel: PIE: World Init took: (0.001566s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Games/Happy_City.Happy_City to /Game/Games/UEDPIE_0_Happy_City.Happy_City (0.010305s)
LogInit: XAudio2 using ‘Haut-parleurs (Périphérique High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Games/UEDPIE_0_Happy_City.Happy_City up for play (max tick rate 0) at 2018.09.08-11.05.24
LogWorld: Bringing up level for play took: 0.008341
PIE: Play in editor start time for /Game/Games/UEDPIE_0_Happy_City 0.007
Cmd: SELECT NONE
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Happy_City (Sep 8, 2018, 7:06:01 AM)
LogPlayLevel: Creating play world package: /Game/Games/UEDPIE_0_Happy_City
LogPlayLevel: PIE: StaticDuplicateObject took: (0.006935s)
LogAIModule: Creating AISystem for world Happy_City
LogPlayLevel: PIE: World Init took: (0.001224s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Games/Happy_City.Happy_City to /Game/Games/UEDPIE_0_Happy_City.Happy_City (0.008554s)
LogInit: XAudio2 using ‘Haut-parleurs (Périphérique High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Games/UEDPIE_0_Happy_City.Happy_City up for play (max tick rate 0) at 2018.09.08-11.06.01
LogWorld: Bringing up level for play took: 0.008109
PIE: Play in editor start time for /Game/Games/UEDPIE_0_Happy_City -0.826
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Happy_City (Sep 8, 2018, 7:07:07 AM)
LogPlayLevel: Creating play world package: /Game/Games/UEDPIE_0_Happy_City
LogPlayLevel: PIE: StaticDuplicateObject took: (0.010534s)
LogAIModule: Creating AISystem for world Happy_City
LogPlayLevel: PIE: World Init took: (0.001761s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Games/Happy_City.Happy_City to /Game/Games/UEDPIE_0_Happy_City.Happy_City (0.012867s)
LogInit: XAudio2 using ‘Haut-parleurs (Périphérique High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Games/UEDPIE_0_Happy_City.Happy_City up for play (max tick rate 0) at 2018.09.08-11.07.07
LogWorld: Bringing up level for play took: 0.009064
PIE: Play in editor start time for /Game/Games/UEDPIE_0_Happy_City -0.738
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Happy_City (Sep 8, 2018, 7:07:40 AM)
LogPlayLevel: Creating play world package: /Game/Games/UEDPIE_0_Happy_City
LogPlayLevel: PIE: StaticDuplicateObject took: (0.006992s)
LogAIModule: Creating AISystem for world Happy_City
LogPlayLevel: PIE: World Init took: (0.001319s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Games/Happy_City.Happy_City to /Game/Games/UEDPIE_0_Happy_City.Happy_City (0.008785s)
LogInit: XAudio2 using ‘Haut-parleurs (Périphérique High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Games/UEDPIE_0_Happy_City.Happy_City up for play (max tick rate 0) at 2018.09.08-11.07.40
LogWorld: Bringing up level for play took: 0.009102
PIE: Play in editor start time for /Game/Games/UEDPIE_0_Happy_City 0.269
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Happy_City (Sep 8, 2018, 7:15:26 AM)
LogPlayLevel: Creating play world package: /Game/Games/UEDPIE_0_Happy_City
LogPlayLevel: PIE: StaticDuplicateObject took: (0.009016s)
LogAIModule: Creating AISystem for world Happy_City
LogPlayLevel: PIE: World Init took: (0.001883s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Games/Happy_City.Happy_City to /Game/Games/UEDPIE_0_Happy_City.Happy_City (0.011530s)
LogInit: XAudio2 using ‘Haut-parleurs (Périphérique High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Games/UEDPIE_0_Happy_City.Happy_City up for play (max tick rate 0) at 2018.09.08-11.15.26
LogWorld: Bringing up level for play took: 0.008197
PIE: Play in editor start time for /Game/Games/UEDPIE_0_Happy_City 0.532
LogSlate: Took 0.000669 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\Propriétaire\Documents\tetrimusavatar.fbx)
LogFbx: ItemName: GlobalSettings, ItemCount : 1
LogFbx: ItemName: NodeAttribute, ItemCount : 6
LogFbx: ItemName: Geometry, ItemCount : 6
LogFbx: ItemName: Model, ItemCount : 12
LogFbx: ItemName: Material, ItemCount : 6
LogFbx: Loading FBX Scene from C:\Users\Propriétaire\Documents\tetrimusavatar.fbx
LogFbx: FBX Scene Loaded Succesfully
LogFbx: Loading FBX Scene from C:\Users\Propriétaire\Documents\tetrimusavatar.fbx
LogFbx: FBX Scene Loaded Succesfully
LogLinker: Can’t find file ‘/Game/Models/Head_002’
LogLinker: Can’t find file ‘/Game/Models/Head_002’
LogMaterial: Missing cached shader map for material Head_002, compiling.
LogFbx: Warning: Triangulating static mesh Head
LogStaticMesh: Building static mesh tetrimusavatar_Head…
LogStaticMesh: Built static mesh [0.11s] /Game/Models/tetrimusavatar_Head.tetrimusavatar_Head
LogStaticMesh: Warning: tetrimusavatar_Head has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
LogLinker: Can’t find file ‘/Game/Models/LeftLeg_004’
LogLinker: Can’t find file ‘/Game/Models/LeftLeg_004’
LogMaterial: Missing cached shader map for material LeftLeg_004, compiling.
LogFbx: Warning: Triangulating static mesh LeftLeg
LogStaticMesh: Building static mesh tetrimusavatar_LeftLeg…
LogStaticMesh: Built static mesh [0.03s] /Game/Models/tetrimusavatar_LeftLeg.tetrimusavatar_LeftLeg
LogLinker: Can’t find file ‘/Game/Models/RightArm_005’
LogLinker: Can’t find file ‘/Game/Models/RightArm_005’
LogMaterial: Missing cached shader map for material RightArm_005, compiling.
LogFbx: Warning: Triangulating static mesh LeftArm
LogSlate: Took 0.000534 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogStaticMesh: Building static mesh tetrimusavatar_LeftArm…
LogStaticMesh: Built static mesh [0.01s] /Game/Models/tetrimusavatar_LeftArm.tetrimusavatar_LeftArm
LogLinker: Can’t find file ‘/Game/Models/LeftLeg_005’
LogLinker: Can’t find file ‘/Game/Models/LeftLeg_005’
LogMaterial: Missing cached shader map for material LeftLeg_005, compiling.
LogFbx: Warning: Triangulating static mesh RightLeg
LogStaticMesh: Building static mesh tetrimusavatar_RightLeg…
LogStaticMesh: Built static mesh [0.01s] /Game/Models/tetrimusavatar_RightLeg.tetrimusavatar_RightLeg
LogLinker: Can’t find file ‘/Game/Models/Torso_002’
LogLinker: Can’t find file ‘/Game/Models/Torso_002’
LogMaterial: Missing cached shader map for material Torso_002, compiling.
LogFbx: Warning: Triangulating static mesh Torso
LogStaticMesh: Building static mesh tetrimusavatar_Torso…
LogStaticMesh: Built static mesh [0.06s] /Game/Models/tetrimusavatar_Torso.tetrimusavatar_Torso
LogLinker: Can’t find file ‘/Game/Models/RightArm_004’
LogLinker: Can’t find file ‘/Game/Models/RightArm_004’
LogMaterial: Missing cached shader map for material RightArm_004, compiling.
LogFbx: Warning: Triangulating static mesh RightArm
LogStaticMesh: Building static mesh tetrimusavatar_RightArm…
LogStaticMesh: Built static mesh [0.03s] /Game/Models/tetrimusavatar_RightArm.tetrimusavatar_RightArm
FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the ‘Export Smoothing Groups’ option in the FBX Exporter plug-in before exporting the file. Even for tools that don’t support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can
be inferred while importing.
FBXImport: Warning: tetrimusavatar_Head has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\Propriétaire\Downloads\Standard Run.fbx)
LogFbx: ItemName: GlobalSettings, ItemCount : 1
LogFbx: ItemName: NodeAttribute, ItemCount : 31
LogFbx: ItemName: Model, ItemCount : 37
LogFbx: ItemName: Material, ItemCount : 6
LogFbx: ItemName: Geometry, ItemCount : 6
LogFbx: ItemName: Pose, ItemCount : 1
LogFbx: ItemName: Deformer, ItemCount : 47
LogFbx: ItemName: AnimationStack, ItemCount : 1
LogFbx: ItemName: AnimationLayer, ItemCount : 1
LogFbx: ItemName: AnimationCurveNode, ItemCount : 22
LogFbx: ItemName: AnimationCurve, ItemCount : 123
LogFbx: Loading FBX Scene from C:\Users\Propriétaire\Downloads\Standard Run.fbx
LogFbx: FBX Scene Loaded Succesfully
LogFbx: Loading FBX Scene from C:\Users\Propriétaire\Downloads\Standard Run.fbx
LogFbx: FBX Scene Loaded Succesfully
LogFbx: =================================================
LogFbx: Dumping Node START [Head]
LogFbx: Total Deformer Count -1200609184.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (Head_Circle.002) Type (4).
LogFbx: [Node Attribute Child 1] Head (Type Mesh).
LogFbx: Dumping Node END [Head]
LogFbx: =================================================
LogFbx: Dumping Node START [LeftLeg]
LogFbx: Total Deformer Count -1756250616.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (RightLeg_Cube.002) Type (4).
LogFbx: [Node Attribute Child 1] LeftLeg (Type Mesh).
LogFbx: Dumping Node END [LeftLeg]
LogFbx: =================================================
LogFbx: Dumping Node START [LeftArm]
LogFbx: Total Deformer Count -1756250616.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (Left_Arm.001_Cube.002) Type (4).
LogFbx: [Node Attribute Child 1] LeftArm (Type Mesh).
LogFbx: Dumping Node END [LeftArm]
LogFbx: =================================================
LogFbx: Dumping Node START [RightLeg]
LogFbx: Total Deformer Count -1756250616.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (LeftLeg_Cube.001) Type (4).
LogFbx: [Node Attribute Child 1] RightLeg (Type Mesh).
LogFbx: Dumping Node END [RightLeg]
LogFbx: =================================================
LogFbx: Dumping Node START [Torso]
LogFbx: Total Deformer Count -1200610480.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (Torso_Cube.001) Type (4).
LogFbx: [Node Attribute Child 1] Torso (Type Mesh).
LogFbx: Dumping Node END [Torso]
LogFbx: =================================================
LogFbx: Dumping Node START [RightArm]
LogFbx: Total Deformer Count -1756265736.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (RightArm_Left_Arm_Cube.013_RightArm.002) Type (4).
LogFbx: [Node Attribute Child 1] RightArm (Type Mesh).
LogFbx: Dumping Node END [RightArm]
LogFbx: =================================================
LogFbx: Dumping Node START [Head]
LogFbx: Total Deformer Count -1200613072.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (Head_Circle.002) Type (4).
LogFbx: [Node Attribute Child 1] Head (Type Mesh).
LogFbx: Dumping Node END [Head]
LogFbx: =================================================
LogFbx: Dumping Node START [LeftLeg]
LogFbx: Total Deformer Count -1756265736.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (RightLeg_Cube.002) Type (4).
LogFbx: [Node Attribute Child 1] LeftLeg (Type Mesh).
LogFbx: Dumping Node END [LeftLeg]
LogFbx: =================================================
LogFbx: Dumping Node START [LeftArm]
LogFbx: Total Deformer Count -1756265736.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (Left_Arm.001_Cube.002) Type (4).
LogFbx: [Node Attribute Child 1] LeftArm (Type Mesh).
LogFbx: Dumping Node END [LeftArm]
LogFbx: =================================================
LogFbx: Dumping Node START [RightLeg]
LogFbx: Total Deformer Count -1756265736.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (LeftLeg_Cube.001) Type (4).
LogFbx: [Node Attribute Child 1] RightLeg (Type Mesh).
LogFbx: Dumping Node END [RightLeg]
LogFbx: =================================================
LogFbx: Dumping Node START [Torso]
LogFbx: Total Deformer Count -1200614608.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (Torso_Cube.001) Type (4).
LogFbx: [Node Attribute Child 1] Torso (Type Mesh).
LogFbx: Dumping Node END [Torso]
LogFbx: =================================================
LogFbx: Dumping Node START [RightArm]
LogFbx: Total Deformer Count -1756250224.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (RightArm_Left_Arm_Cube.013_RightArm.002) Type (4).
LogFbx: [Node Attribute Child 1] RightArm (Type Mesh).
LogFbx: Dumping Node END [RightArm]
LogFbx: Warning: Not valid bind pose for Pose (BindPose) - Node Head : The relative matrices do not match
LogFbx: Warning: Not valid bind pose for Pose (BindPose) - Node LeftLeg : The relative matrices do not match
LogFbx: Warning: Not valid bind pose for Pose (BindPose) - Node LeftArm : The relative matrices do not match
LogFbx: Warning: Not valid bind pose for Pose (BindPose) - Node RightLeg : The relative matrices do not match
LogFbx: Warning: Not valid bind pose for Pose (BindPose) - Node Torso : The relative matrices do not match
LogFbx: Warning: Not valid bind pose for Pose (BindPose) - Node RightArm : The relative matrices do not match
LogFbx: Warning: Getting valid bind pose failed. Try to recreate bind pose
LogFbx: Valid bind pose for Pose (FbxSDKBindPose) - Head
LogFbx: Warning: Recreating bind pose succeeded.
LogFbx: Triangulating skeletal mesh Head
LogFbx: Triangulating skeletal mesh LeftLeg
LogMaterial: Warning: Material /Game/Models/RightArm_005.RightArm_005 needed to have new flag set bUsedWithSkeletalMesh !
LogMaterial: Missing cached shader map for material RightArm_005, compiling.
LogMaterial: Missing cached shader map for material RightArm_005, compiling.
LogFbx: Triangulating skeletal mesh LeftArm
LogFbx: Triangulating skeletal mesh RightLeg
LogMaterial: Warning: Material /Game/Models/Torso_002.Torso_002 needed to have new flag set bUsedWithSkeletalMesh !
LogMaterial: Missing cached shader map for material Torso_002, compiling.
LogMaterial: Missing cached shader map for material Torso_002, compiling.
LogFbx: Triangulating skeletal mesh Torso
LogMaterial: Warning: Material /Game/Models/RightArm_004.RightArm_004 needed to have new flag set bUsedWithSkeletalMesh !
LogMaterial: Missing cached shader map for material RightArm_004, compiling.
LogMaterial: Missing cached shader map for material RightArm_004, compiling.
LogFbx: Triangulating skeletal mesh RightArm
LogFbx: Warning: Bones digested - 25 Depth of hierarchy - 8
LogSkeletalMesh: Section 0: 426 vertices, 7 active bones
LogSkeletalMesh: Section 1: 53 vertices, 6 active bones
LogSkeletalMesh: Section 2: 53 vertices, 5 active bones
LogSkeletalMesh: Section 3: 53 vertices, 6 active bones
LogSkeletalMesh: Section 4: 53 vertices, 9 active bones
LogSkeletalMesh: Section 5: 53 vertices, 5 active bones
LogSkeletalMesh: Section 0: Material=0, 572 triangles
LogSkeletalMesh: Section 1: Material=1, 44 triangles
LogSkeletalMesh: Section 2: Material=2, 44 triangles
LogSkeletalMesh: Section 3: Material=3, 44 triangles
LogSkeletalMesh: Section 4: Material=4, 44 triangles
LogSkeletalMesh: Section 5: Material=5, 44 triangles
LogLinker: Can’t find file ‘/Game/Models/Standard_Run_Skeleton’
LogLinker: Can’t find file ‘/Game/Models/Standard_Run_Skeleton’
LogLinker: Can’t find file ‘/Game/Models/Standard_Run_PhysicsAsset’
LogLinker: Can’t find file ‘/Game/Models/Standard_Run_PhysicsAsset’
LogMaterial: Warning: Material /Game/Models/Head_002.Head_002 needed to have new flag set bUsedWithSkeletalMesh !
LogMaterial: Missing cached shader map for material Head_002, compiling.
LogMaterial: Warning: Material /Game/Models/LeftLeg_004.LeftLeg_004 needed to have new flag set bUsedWithSkeletalMesh !
LogMaterial: Missing cached shader map for material LeftLeg_004, compiling.
LogMaterial: Warning: Material /Game/Models/LeftLeg_005.LeftLeg_005 needed to have new flag set bUsedWithSkeletalMesh !
LogMaterial: Missing cached shader map for material LeftLeg_005, compiling.
FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the ‘Export Smoothing Groups’ option in the FBX Exporter plug-in before exporting the file. Even for tools that don’t support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can
be inferred while importing.
FBXImport: Warning: The following bones are missing from the bind pose:
mixamorig:HeadTop_End
mixamorig:LeftToe_End
mixamorig:RightToe_End
This can happen for bones that are not vert weighted. If they are not in the correct orientation after importing,
please set the “Use T0 as ref pose” option or add them to the bind pose and reimport the skeletal mesh.
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: SkeletalMeshActor
LogEditorActor: Deleted 1 Actors (0.045 secs)
LogContentBrowser: Native class hierarchy updated for ‘SkeletonEditor’ in 0.0017 seconds. Added 1 classes and 2 folders.
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_4:PersistentLevel.Actor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Bodies already created (/Engine/Transient.World_4:PersistentLevel.Actor_0.DebugSkelMeshComponent_0) - call TermArticulated first.
LogContentBrowser: Native class hierarchy updated for ‘ClothingSystemEditorInterface’ in 0.0016 seconds. Added 1 classes and 0 folders.
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Models/TetrimusCharacter" FILE="…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/TetrimusCharacter.uasset" SILENT=true
LogSavePackage: Save=122.90ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/TetrimusCharacter2319A52C45933CF6459682A2E853BFCC.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/TetrimusCharacter.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/TetrimusCharacter.uasset
LogSlate: Took 0.000494 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogSavePackage: Save=263.85ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Happy_City_Auto1E07083684102A15A4721668D65CF4B20.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Games/Happy_City_Auto1.umap’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Games/Happy_City_Auto1.umap
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/Games/Happy_City’ took 0.508
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.508
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Models/Head_002] ([1] browsable assets)…
OBJ SavePackage: Rendered thumbnail for [Material /Game/Models/Head_002.Head_002]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Models/Head_002]
LogSavePackage: Save=48.75ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Head_002_Auto1F1D752264A17B21AFA68BE895C3F26B7.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Models/Head_002_Auto1.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Models/Head_002_Auto1.uasset
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Models/RightArm_005] ([1] browsable assets)…
OBJ SavePackage: Rendered thumbnail for [Material /Game/Models/RightArm_005.RightArm_005]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Models/RightArm_005]
LogSavePackage: Save=27.40ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/RightArm_005_Auto1E5172B7545C691A8DF0A1AB446DA68C5.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Models/RightArm_005_Auto1.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Models/RightArm_005_Auto1.uasset
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Models/LeftLeg_004] ([1] browsable assets)…
OBJ SavePackage: Rendered thumbnail for [Material /Game/Models/LeftLeg_004.LeftLeg_004]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Models/LeftLeg_004]
LogSavePackage: Save=28.96ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/LeftLeg_004_Auto19375EFD94676E6DF4A80D8BC3E6B26FF.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Models/LeftLeg_004_Auto1.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Models/LeftLeg_004_Auto1.uasset
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Models/Torso_002] ([1] browsable assets)…
OBJ SavePackage: Rendered thumbnail for [Material /Game/Models/Torso_002.Torso_002]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Models/Torso_002]
LogSavePackage: Save=27.32ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Torso_002_Auto14557F5794429300B4E4930B0F63917C8.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Models/Torso_002_Auto1.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Models/Torso_002_Auto1.uasset
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Models/RightArm_004] ([1] browsable assets)…
OBJ SavePackage: Rendered thumbnail for [Material /Game/Models/RightArm_004.RightArm_004]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Models/RightArm_004]
LogSavePackage: Save=27.74ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/RightArm_004_Auto180712F0B479D063D2F1377AD24C1D42D.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Models/RightArm_004_Auto1.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Models/RightArm_004_Auto1.uasset
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Models/Standard_Run_Skeleton] ([1] browsable assets)…
OBJ SavePackage: Finished generating thumbnails for package [/Game/Models/Standard_Run_Skeleton]
LogSavePackage: Save=37.69ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Standard_Run_Skeleton_Auto17F77ABFF45A387699241DDA1DD4A4B9F.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Models/Standard_Run_Skeleton_Auto1.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Models/Standard_Run_Skeleton_Auto1.uasset
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Models/LeftLeg_005] ([1] browsable assets)…
OBJ SavePackage: Rendered thumbnail for [Material /Game/Models/LeftLeg_005.LeftLeg_005]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Models/LeftLeg_005]
LogSavePackage: Save=30.59ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/LeftLeg_005_Auto1671124A043F7872D2B4F7F8FAB433858.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Models/LeftLeg_005_Auto1.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Models/LeftLeg_005_Auto1.uasset
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Models/Standard_Run_PhysicsAsset] ([1] browsable assets)…
OBJ SavePackage: Finished generating thumbnails for package [/Game/Models/Standard_Run_PhysicsAsset]
LogSavePackage: Save=33.95ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Standard_Run_PhysicsAsset_Auto12312708D4BF8A2987C22DA994D6B6C94.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Models/Standard_Run_PhysicsAsset_Auto1.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Models/Standard_Run_PhysicsAsset_Auto1.uasset
LogFileHelpers: Auto-saving content packages took 0.584
LogRenderer: Reallocating scene render targets to support 1208x576 Format 9 NumSamples 1 (Frame:6118).
LogContentStreaming: Texture pool size now 400 MB
LogRenderer: Reallocating scene render targets to support 1208x576 Format 10 NumSamples 1 (Frame:6846).
LogContentStreaming: Texture pool size now 3000 MB
LogRenderer: Reallocating scene render targets to support 1208x576 Format 9 NumSamples 1 (Frame:6916).
LogContentStreaming: Texture pool size now 400 MB
LogContentStreaming: Texture pool size now 3000 MB
LogRenderer: Reallocating scene render targets to support 1208x576 Format 10 NumSamples 1 (Frame:6958).
LogRenderer: Reallocating scene render targets to support 1208x576 Format 9 NumSamples 1 (Frame:6998).
LogContentStreaming: Texture pool size now 400 MB
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Happy_City (Sep 8, 2018, 7:19:48 AM)
LogPlayLevel: Creating play world package: /Game/Games/UEDPIE_0_Happy_City
LogPlayLevel: PIE: StaticDuplicateObject took: (0.011226s)
LogAIModule: Creating AISystem for world Happy_City
LogPlayLevel: PIE: World Init took: (0.001733s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Games/Happy_City.Happy_City to /Game/Games/UEDPIE_0_Happy_City.Happy_City (0.013452s)
LogInit: XAudio2 using ‘Haut-parleurs (Périphérique High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Games/UEDPIE_0_Happy_City.Happy_City up for play (max tick rate 0) at 2018.09.08-11.19.49
LogWorld: Bringing up level for play took: 0.006475
PIE: Play in editor start time for /Game/Games/UEDPIE_0_Happy_City 1.038
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Happy_City (Sep 8, 2018, 7:20:04 AM)
LogPlayLevel: Creating play world package: /Game/Games/UEDPIE_0_Happy_City
LogPlayLevel: PIE: StaticDuplicateObject took: (0.008630s)
LogAIModule: Creating AISystem for world Happy_City
LogPlayLevel: PIE: World Init took: (0.001852s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Games/Happy_City.Happy_City to /Game/Games/UEDPIE_0_Happy_City.Happy_City (0.011031s)
LogInit: XAudio2 using ‘Haut-parleurs (Périphérique High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Games/UEDPIE_0_Happy_City.Happy_City up for play (max tick rate 0) at 2018.09.08-11.20.04
LogWorld: Bringing up level for play took: 0.006518
PIE: Play in editor start time for /Game/Games/UEDPIE_0_Happy_City 0.071
LogContentStreaming: Texture pool size now 3000 MB
LogRenderer: Reallocating scene render targets to support 1208x576 Format 10 NumSamples 1 (Frame:7667).
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Happy_City (Sep 8, 2018, 7:20:14 AM)
LogPlayLevel: Creating play world package: /Game/Games/UEDPIE_0_Happy_City
LogPlayLevel: PIE: StaticDuplicateObject took: (0.012406s)
LogAIModule: Creating AISystem for world Happy_City
LogPlayLevel: PIE: World Init took: (0.001307s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Games/Happy_City.Happy_City to /Game/Games/UEDPIE_0_Happy_City.Happy_City (0.014152s)
LogInit: XAudio2 using ‘Haut-parleurs (Périphérique High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Games/UEDPIE_0_Happy_City.Happy_City up for play (max tick rate 0) at 2018.09.08-11.20.15
LogWorld: Bringing up level for play took: 0.009435
PIE: Play in editor start time for /Game/Games/UEDPIE_0_Happy_City 1.011
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Happy_City (Sep 8, 2018, 7:22:14 AM)
LogPlayLevel: Creating play world package: /Game/Games/UEDPIE_0_Happy_City
LogPlayLevel: PIE: StaticDuplicateObject took: (0.008135s)
LogAIModule: Creating AISystem for world Happy_City
LogPlayLevel: PIE: World Init took: (0.001971s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Games/Happy_City.Happy_City to /Game/Games/UEDPIE_0_Happy_City.Happy_City (0.010585s)
LogInit: XAudio2 using ‘Haut-parleurs (Périphérique High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Games/UEDPIE_0_Happy_City.Happy_City up for play (max tick rate 0) at 2018.09.08-11.22.14
LogWorld: Bringing up level for play took: 0.006244
PIE: Play in editor start time for /Game/Games/UEDPIE_0_Happy_City 0.122
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_5:PersistentLevel.Actor_1.DebugSkelMeshComponent_1) Already registered. Aborting.
LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Bodies already created (/Engine/Transient.World_5:PersistentLevel.Actor_1.DebugSkelMeshComponent_1) - call TermArticulated first.
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Models/Standard_Run_Skeleton" FILE="…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/Standard_Run_Skeleton.uasset" SILENT=true
LogSavePackage: Save=94.34ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Standard_Run_SkeletonD5DCB97A402FF4A68C050B9BF7E54620.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/Standard_Run_Skeleton.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/Standard_Run_Skeleton.uasset
LogMaterial: Missing cached shader map for material M_UE4Man_Body, compiling.
LogMaterial: Missing cached shader map for material M_UE4Man_Body, compiling.
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Mannequin/Animations/ThirdPersonJump_End.ThirdPersonJump_End
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_11:PersistentLevel.Actor_2.DebugSkelMeshComponent_2) Already registered. Aborting.
LogContentBrowser: Native class hierarchy updated for ‘BlueprintGraph’ in 0.0028 seconds. Added 113 classes and 0 folders.
LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Bodies already created (/Engine/Transient.World_11:PersistentLevel.Actor_2.DebugSkelMeshComponent_2) - call TermArticulated first.
LogSlate: Took 0.037119 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensed.ttf’ (158K)
LogSlate: Took 0.025137 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Italic.ttf’ (157K)
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_13:PersistentLevel.Actor_3.DebugSkelMeshComponent_4) Already registered. Aborting.
LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Bodies already created (/Engine/Transient.World_13:PersistentLevel.Actor_3.DebugSkelMeshComponent_4) - call TermArticulated first.
LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_15:PersistentLevel.Actor_4.DebugSkelMeshComponent_6) Already registered. Aborting.
LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Bodies already created (/Engine/Transient.World_15:PersistentLevel.Actor_4.DebugSkelMeshComponent_6) - call TermArticulated first.
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_16:PersistentLevel.Actor_5.DebugSkelMeshComponent_7) Already registered. Aborting.
LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Bodies already created (/Engine/Transient.World_16:PersistentLevel.Actor_5.DebugSkelMeshComponent_7) - call TermArticulated first.
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/Games/Happy_City’ took 0.024
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wall_Door_400x403)
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Wall_Window_400x404)
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Happy_City (Sep 8, 2018, 8:00:55 AM)
LogPlayLevel: Creating play world package: /Game/Games/UEDPIE_0_Happy_City
LogPlayLevel: PIE: StaticDuplicateObject took: (0.243611s)
LogAIModule: Creating AISystem for world Happy_City
LogPlayLevel: PIE: World Init took: (0.212627s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Games/Happy_City.Happy_City to /Game/Games/UEDPIE_0_Happy_City.Happy_City (0.470498s)
LogInit: XAudio2 using ‘Haut-parleurs (Périphérique High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Games/UEDPIE_0_Happy_City.Happy_City up for play (max tick rate 0) at 2018.09.08-12.00.56
LogWorld: Bringing up level for play took: 0.093077
PIE: Play in editor start time for /Game/Games/UEDPIE_0_Happy_City 0.738
LogAnimation: Warning: AnimBP ThirdPerson_AnimBP_C is incompatible with skeleton Standard_Run_Skeleton, removing AnimBP from actor.
LogAnimation: Warning: AnimBP ThirdPerson_AnimBP_C is incompatible with skeleton Standard_Run_Skeleton, removing AnimBP from actor.
LogAnimation: Warning: AnimBP ThirdPerson_AnimBP_C is incompatible with skeleton Standard_Run_Skeleton, removing AnimBP from actor.
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: Component: ‘/Engine/Transient.World_17:PersistentLevel.ThirdPersonCharacter_C_1.CharacterMesh0’ Bone: ‘Hips’
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: Component: ‘/Engine/Transient.World_17:PersistentLevel.ThirdPersonCharacter_C_1.CharacterMesh0’ Bone: ‘Spine2’
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: Component: ‘/Engine/Transient.World_17:PersistentLevel.ThirdPersonCharacter_C_1.CharacterMesh0’ Bone: ‘Neck’
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: Component: ‘/Engine/Transient.World_17:PersistentLevel.ThirdPersonCharacter_C_1.CharacterMesh0’ Bone: ‘Head’
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: Component: ‘/Engine/Transient.World_17:PersistentLevel.ThirdPersonCharacter_C_1.CharacterMesh0’ Bone: ‘LeftShoulder’
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: Component: ‘/Engine/Transient.World_17:PersistentLevel.ThirdPersonCharacter_C_1.CharacterMesh0’ Bone: ‘LeftHand’
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: Component: ‘/Engine/Transient.World_17:PersistentLevel.ThirdPersonCharacter_C_1.CharacterMesh0’ Bone: ‘RightShoulder’
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: Component: ‘/Engine/Transient.World_17:PersistentLevel.ThirdPersonCharacter_C_1.CharacterMesh0’ Bone: ‘RightArm’
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: Component: ‘/Engine/Transient.World_17:PersistentLevel.ThirdPersonCharacter_C_1.CharacterMesh0’ Bone: ‘RightHand’
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: Component: ‘/Engine/Transient.World_17:PersistentLevel.ThirdPersonCharacter_C_1.CharacterMesh0’ Bone: ‘LeftUpLeg’
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: Component: ‘/Engine/Transient.World_17:PersistentLevel.ThirdPersonCharacter_C_1.CharacterMesh0’ Bone: ‘LeftToeBase’
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: Component: ‘/Engine/Transient.World_17:PersistentLevel.ThirdPersonCharacter_C_1.CharacterMesh0’ Bone: ‘RightUpLeg’
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: Component: ‘/Engine/Transient.World_17:PersistentLevel.ThirdPersonCharacter_C_1.CharacterMesh0’ Bone: ‘RightToeBase’
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
BlueprintLog: New page: Compile ThirdPersonCharacter
LogSavePackage: Save=231.94ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/ThirdPersonCharacter135D2E194A63DD8EF00E7992B7F459A9.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset
LogSlate: Warning: Prevented a slow task dialog from being summoned while a context menu was open
BlueprintLog: New page: Compile ThirdPersonCharacter
LogSavePackage: Save=135.48ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/ThirdPersonCharacterF35ACD2D490D3DAEF40801A5D4142C48.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Happy_City (Sep 8, 2018, 8:03:07 AM)
LogPlayLevel: Creating play world package: /Game/Games/UEDPIE_0_Happy_City
LogPlayLevel: PIE: StaticDuplicateObject took: (0.008205s)
LogAIModule: Creating AISystem for world Happy_City
LogPlayLevel: PIE: World Init took: (0.001304s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Games/Happy_City.Happy_City to /Game/Games/UEDPIE_0_Happy_City.Happy_City (0.009925s)
LogInit: XAudio2 using ‘Haut-parleurs (Périphérique High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Games/UEDPIE_0_Happy_City.Happy_City up for play (max tick rate 0) at 2018.09.08-12.03.07
LogWorld: Bringing up level for play took: 0.005202
PIE: Play in editor start time for /Game/Games/UEDPIE_0_Happy_City -0.426
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Happy_City (Sep 8, 2018, 8:03:56 AM)
LogPlayLevel: Creating play world package: /Game/Games/UEDPIE_0_Happy_City
LogPlayLevel: PIE: StaticDuplicateObject took: (0.011968s)
LogAIModule: Creating AISystem for world Happy_City
LogPlayLevel: PIE: World Init took: (0.001693s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Games/Happy_City.Happy_City to /Game/Games/UEDPIE_0_Happy_City.Happy_City (0.014182s)
LogInit: XAudio2 using ‘Haut-parleurs (Périphérique High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Games/UEDPIE_0_Happy_City.Happy_City up for play (max tick rate 0) at 2018.09.08-12.03.56
LogWorld: Bringing up level for play took: 0.009732
PIE: Play in editor start time for /Game/Games/UEDPIE_0_Happy_City 0.054
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wall_Door_400x404)
LogEditorViewport: Clicking on Actor (LMB): SkeletalMeshActor (Standard_Run_PhysicsAsset)
LogEditorViewport: Clicking Background
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Happy_City (Sep 8, 2018, 8:04:13 AM)
LogPlayLevel: Creating play world package: /Game/Games/UEDPIE_0_Happy_City
LogPlayLevel: PIE: StaticDuplicateObject took: (0.008369s)
LogAIModule: Creating AISystem for world Happy_City
LogPlayLevel: PIE: World Init took: (0.001375s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Games/Happy_City.Happy_City to /Game/Games/UEDPIE_0_Happy_City.Happy_City (0.010242s)
LogInit: XAudio2 using ‘Haut-parleurs (Périphérique High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Games/UEDPIE_0_Happy_City.Happy_City up for play (max tick rate 0) at 2018.09.08-12.04.13
LogWorld: Bringing up level for play took: 0.007812
PIE: Play in editor start time for /Game/Games/UEDPIE_0_Happy_City -0.502
LogEditorViewport: Clicking on Actor (LMB): SkeletalMeshActor (Standard_Run_PhysicsAsset)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: SkeletalMeshActor
LogEditorActor: Deleted 1 Actors (0.048 secs)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Cube)
LogEditorViewport: Clicking Background
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Happy_City (Sep 8, 2018, 8:05:41 AM)
LogPlayLevel: Creating play world package: /Game/Games/UEDPIE_0_Happy_City
LogPlayLevel: PIE: StaticDuplicateObject took: (0.012643s)
LogAIModule: Creating AISystem for world Happy_City
LogPlayLevel: PIE: World Init took: (0.001575s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Games/Happy_City.Happy_City to /Game/Games/UEDPIE_0_Happy_City.Happy_City (0.014711s)
LogInit: XAudio2 using ‘Haut-parleurs (Périphérique High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Games/UEDPIE_0_Happy_City.Happy_City up for play (max tick rate 0) at 2018.09.08-12.05.42
LogWorld: Bringing up level for play took: 0.010227
PIE: Play in editor start time for /Game/Games/UEDPIE_0_Happy_City -0.034
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\Propriétaire\Downloads\Standard Run(1).fbx)
LogFbx: ItemName: GlobalSettings, ItemCount : 1
LogFbx: ItemName: NodeAttribute, ItemCount : 31
LogFbx: ItemName: Model, ItemCount : 37
LogFbx: ItemName: Material, ItemCount : 6
LogFbx: ItemName: Geometry, ItemCount : 6
LogFbx: ItemName: Pose, ItemCount : 1
LogFbx: ItemName: Deformer, ItemCount : 47
LogFbx: ItemName: AnimationStack, ItemCount : 1
LogFbx: ItemName: AnimationLayer, ItemCount : 1
LogFbx: ItemName: AnimationCurveNode, ItemCount : 22
LogFbx: ItemName: AnimationCurve, ItemCount : 123
LogFbx: Loading FBX Scene from C:\Users\Propriétaire\Downloads\Standard Run(1).fbx
LogFbx: FBX Scene Loaded Succesfully
LogFbx: Loading FBX Scene from C:\Users\Propriétaire\Downloads\Standard Run(1).fbx
LogFbx: FBX Scene Loaded Succesfully
LogFbx: =================================================
LogFbx: Dumping Node START [Head]
LogFbx: Total Deformer Count 349815088.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (Head_Circle.002) Type (4).
LogFbx: [Node Attribute Child 1] Head (Type Mesh).
LogFbx: Dumping Node END [Head]
LogFbx: =================================================
LogFbx: Dumping Node START [LeftLeg]
LogFbx: Total Deformer Count 180328776.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (RightLeg_Cube.002) Type (4).
LogFbx: [Node Attribute Child 1] LeftLeg (Type Mesh).
LogFbx: Dumping Node END [LeftLeg]
LogFbx: =================================================
LogFbx: Dumping Node START [LeftArm]
LogFbx: Total Deformer Count 180328776.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (Left_Arm.001_Cube.002) Type (4).
LogFbx: [Node Attribute Child 1] LeftArm (Type Mesh).
LogFbx: Dumping Node END [LeftArm]
LogFbx: =================================================
LogFbx: Dumping Node START [RightLeg]
LogFbx: Total Deformer Count 180328776.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (LeftLeg_Cube.001) Type (4).
LogFbx: [Node Attribute Child 1] RightLeg (Type Mesh).
LogFbx: Dumping Node END [RightLeg]
LogFbx: =================================================
LogFbx: Dumping Node START [Torso]
LogFbx: Total Deformer Count 349829536.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (Torso_Cube.001) Type (4).
LogFbx: [Node Attribute Child 1] Torso (Type Mesh).
LogFbx: Dumping Node END [Torso]
LogFbx: =================================================
LogFbx: Dumping Node START [RightArm]
LogFbx: Total Deformer Count 180327712.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (RightArm_Left_Arm_Cube.013_RightArm.002) Type (4).
LogFbx: [Node Attribute Child 1] RightArm (Type Mesh).
LogFbx: Dumping Node END [RightArm]
LogFbx: =================================================
LogFbx: Dumping Node START [Head]
LogFbx: Total Deformer Count 349826704.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (Head_Circle.002) Type (4).
LogFbx: [Node Attribute Child 1] Head (Type Mesh).
LogFbx: Dumping Node END [Head]
LogFbx: =================================================
LogFbx: Dumping Node START [LeftLeg]
LogFbx: Total Deformer Count 180327712.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (RightLeg_Cube.002) Type (4).
LogFbx: [Node Attribute Child 1] LeftLeg (Type Mesh).
LogFbx: Dumping Node END [LeftLeg]
LogFbx: =================================================
LogFbx: Dumping Node START [LeftArm]
LogFbx: Total Deformer Count 180327712.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (Left_Arm.001_Cube.002) Type (4).
LogFbx: [Node Attribute Child 1] LeftArm (Type Mesh).
LogFbx: Dumping Node END [LeftArm]
LogFbx: =================================================
LogFbx: Dumping Node START [RightLeg]
LogFbx: Total Deformer Count 180327712.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (LeftLeg_Cube.001) Type (4).
LogFbx: [Node Attribute Child 1] RightLeg (Type Mesh).
LogFbx: Dumping Node END [RightLeg]
LogFbx: =================================================
LogFbx: Dumping Node START [Torso]
LogFbx: Total Deformer Count 349824400.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (Torso_Cube.001) Type (4).
LogFbx: [Node Attribute Child 1] Torso (Type Mesh).
LogFbx: Dumping Node END [Torso]
LogFbx: =================================================
LogFbx: Dumping Node START [RightArm]
LogFbx: Total Deformer Count 180326592.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (RightArm_Left_Arm_Cube.013_RightArm.002) Type (4).
LogFbx: [Node Attribute Child 1] RightArm (Type Mesh).
LogFbx: Dumping Node END [RightArm]
LogFbx: Warning: Not valid bind pose for Pose (BindPose) - Node Head : The relative matrices do not match
LogFbx: Warning: Not valid bind pose for Pose (BindPose) - Node LeftLeg : The relative matrices do not match
LogFbx: Warning: Not valid bind pose for Pose (BindPose) - Node LeftArm : The relative matrices do not match
LogFbx: Warning: Not valid bind pose for Pose (BindPose) - Node RightLeg : The relative matrices do not match
LogFbx: Warning: Not valid bind pose for Pose (BindPose) - Node Torso : The relative matrices do not match
LogFbx: Warning: Not valid bind pose for Pose (BindPose) - Node RightArm : The relative matrices do not match
LogFbx: Warning: Getting valid bind pose failed. Try to recreate bind pose
LogFbx: Valid bind pose for Pose (FbxSDKBindPose) - Head
LogFbx: Warning: Recreating bind pose succeeded.
LogFbx: Triangulating skeletal mesh Head
LogFbx: Triangulating skeletal mesh LeftLeg
LogFbx: Triangulating skeletal mesh LeftArm
LogFbx: Triangulating skeletal mesh RightLeg
LogFbx: Triangulating skeletal mesh Torso
LogFbx: Triangulating skeletal mesh RightArm
LogFbx: Warning: Bones digested - 25 Depth of hierarchy - 8
LogSkeletalMesh: Section 0: 426 vertices, 7 active bones
LogSkeletalMesh: Section 1: 53 vertices, 6 active bones
LogSkeletalMesh: Section 2: 53 vertices, 5 active bones
LogSkeletalMesh: Section 3: 53 vertices, 6 active bones
LogSkeletalMesh: Section 4: 53 vertices, 9 active bones
LogSkeletalMesh: Section 5: 53 vertices, 5 active bones
LogSkeletalMesh: Section 0: Material=0, 572 triangles
LogSkeletalMesh: Section 1: Material=1, 44 triangles
LogSkeletalMesh: Section 2: Material=2, 44 triangles
LogSkeletalMesh: Section 3: Material=3, 44 triangles
LogSkeletalMesh: Section 4: Material=4, 44 triangles
LogSkeletalMesh: Section 5: Material=5, 44 triangles
LogLinker: Can’t find file ‘/Game/Models/Standard_Run_1__PhysicsAsset’
LogLinker: Can’t find file ‘/Game/Models/Standard_Run_1__PhysicsAsset’
LogFbx: =================================================
LogFbx: Dumping Node START [Head]
LogFbx: Total Deformer Count 349826944.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (Head_Circle.002) Type (4).
LogFbx: [Node Attribute Child 1] Head (Type Mesh).
LogFbx: Dumping Node END [Head]
LogFbx: =================================================
LogFbx: Dumping Node START [LeftLeg]
LogFbx: Total Deformer Count 180333984.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (RightLeg_Cube.002) Type (4).
LogFbx: [Node Attribute Child 1] LeftLeg (Type Mesh).
LogFbx: Dumping Node END [LeftLeg]
LogFbx: =================================================
LogFbx: Dumping Node START [LeftArm]
LogFbx: Total Deformer Count 180333984.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (Left_Arm.001_Cube.002) Type (4).
LogFbx: [Node Attribute Child 1] LeftArm (Type Mesh).
LogFbx: Dumping Node END [LeftArm]
LogFbx: =================================================
LogFbx: Dumping Node START [RightLeg]
LogFbx: Total Deformer Count 180333984.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (LeftLeg_Cube.001) Type (4).
LogFbx: [Node Attribute Child 1] RightLeg (Type Mesh).
LogFbx: Dumping Node END [RightLeg]
LogFbx: =================================================
LogFbx: Dumping Node START [Torso]
LogFbx: Total Deformer Count 349815424.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (Torso_Cube.001) Type (4).
LogFbx: [Node Attribute Child 1] Torso (Type Mesh).
LogFbx: Dumping Node END [Torso]
LogFbx: =================================================
LogFbx: Dumping Node START [RightArm]
LogFbx: Total Deformer Count 180328552.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (RightArm_Left_Arm_Cube.013_RightArm.002) Type (4).
LogFbx: [Node Attribute Child 1] RightArm (Type Mesh).
LogFbx: Dumping Node END [RightArm]
LogFbx: =================================================
LogFbx: Dumping Node START [Head]
LogFbx: Total Deformer Count 354596368.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (Head_Circle.002) Type (4).
LogFbx: [Node Attribute Child 1] Head (Type Mesh).
LogFbx: Dumping Node END [Head]
LogFbx: =================================================
LogFbx: Dumping Node START [LeftLeg]
LogFbx: Total Deformer Count 180328552.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (RightLeg_Cube.002) Type (4).
LogFbx: [Node Attribute Child 1] LeftLeg (Type Mesh).
LogFbx: Dumping Node END [LeftLeg]
LogFbx: =================================================
LogFbx: Dumping Node START [LeftArm]
LogFbx: Total Deformer Count 180328552.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (Left_Arm.001_Cube.002) Type (4).
LogFbx: [Node Attribute Child 1] LeftArm (Type Mesh).
LogFbx: Dumping Node END [LeftArm]
LogFbx: =================================================
LogFbx: Dumping Node START [RightLeg]
LogFbx: Total Deformer Count 180328552.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (LeftLeg_Cube.001) Type (4).
LogFbx: [Node Attribute Child 1] RightLeg (Type Mesh).
LogFbx: Dumping Node END [RightLeg]
LogFbx: =================================================
LogFbx: Dumping Node START [Torso]
LogFbx: Total Deformer Count 354594640.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (Torso_Cube.001) Type (4).
LogFbx: [Node Attribute Child 1] Torso (Type Mesh).
LogFbx: Dumping Node END [Torso]
LogFbx: =================================================
LogFbx: Dumping Node START [RightArm]
LogFbx: Total Deformer Count 180327432.
LogFbx: [Node 1] Skin (Type Skin).
LogFbx: =================================================
LogFbx: Attribute (RightArm_Left_Arm_Cube.013_RightArm.002) Type (4).
LogFbx: [Node Attribute Child 1] RightArm (Type Mesh).
LogFbx: Dumping Node END [RightArm]
LogFbx: SortedLinks :(0) Hips
LogFbx: SortedLinks :(1) Spine
LogFbx: SortedLinks :(2) Spine1
LogFbx: SortedLinks :(3) Spine2
LogFbx: SortedLinks :(4) Neck
LogFbx: SortedLinks :(5) Head
LogFbx: SortedLinks :(6) HeadTop_End
LogFbx: SortedLinks :(7) LeftShoulder
LogFbx: SortedLinks :(8) LeftArm
LogFbx: SortedLinks :(9) LeftForeArm
LogFbx: SortedLinks :(10) LeftHand
LogFbx: SortedLinks :(11) RightShoulder
LogFbx: SortedLinks :(12) RightArm
LogFbx: SortedLinks :(13) RightForeArm
LogFbx: SortedLinks :(14) RightHand
LogFbx: SortedLinks :(15) LeftUpLeg
LogFbx: SortedLinks :(16) LeftLeg
LogFbx: SortedLinks :(17) LeftFoot
LogFbx: SortedLinks :(18) LeftToeBase
LogFbx: SortedLinks :(19) LeftToe_End
LogFbx: SortedLinks :(20) RightUpLeg
LogFbx: SortedLinks :(21) RightLeg
LogFbx: SortedLinks :(22) RightFoot
LogFbx: SortedLinks :(23) RightToeBase
LogFbx: SortedLinks :(24) RightToe_End
LogFbx: Parsing AnimStack mixamo.com
LogLinker: Can’t find file ‘/Game/Models/Standard_Run_1__Anim’
LogLinker: Can’t find file ‘/Game/Models/Standard_Run_1__Anim’
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Models/Standard_Run_1__Anim.Standard_Run_1__Anim
FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the ‘Export Smoothing Groups’ option in the FBX Exporter plug-in before exporting the file. Even for tools that don’t support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can
be inferred while importing.
FBXImport: Warning: The following bones are missing from the bind pose:
mixamorig:HeadTop_End
mixamorig:LeftToe_End
mixamorig:RightToe_End
This can happen for bones that are not vert weighted. If they are not in the correct orientation after importing,
please set the “Use T0 as ref pose” option or add them to the bind pose and reimport the skeletal mesh.
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogSavePackage: Save=198.30ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Happy_City_Auto2F96057E7438C2F3CA6B2DAB256EADECB.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Games/Happy_City_Auto2.umap’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Games/Happy_City_Auto2.umap
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/Games/Happy_City’ took 0.549
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.549
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Models/Standard_Run_1__Anim] ([1] browsable assets)…
OBJ SavePackage: Rendered thumbnail for [AnimSequence /Game/Models/Standard_Run_1__Anim.Standard_Run_1__Anim]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Models/Standard_Run_1__Anim]
LogSavePackage: Save=29.84ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Standard_Run_1__Anim_Auto2463C4E794551D4A4C14A8C9E760FDA44.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Models/Standard_Run_1__Anim_Auto2.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Models/Standard_Run_1__Anim_Auto2.uasset
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Models/Standard_Run_1__PhysicsAsset] ([1] browsable assets)…
OBJ SavePackage: Finished generating thumbnails for package [/Game/Models/Standard_Run_1__PhysicsAsset]
LogSavePackage: Save=31.91ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Standard_Run_1__PhysicsAsset_Auto2DECA441642EA4D51A2C4379CD577EA51.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Models/Standard_Run_1__PhysicsAsset_Auto2.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Models/Standard_Run_1__PhysicsAsset_Auto2.uasset
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Models/Standard_Run_1_] ([1] browsable assets)…
OBJ SavePackage: Rendered thumbnail for [SkeletalMesh /Game/Models/Standard_Run_1_.Standard_Run_1_]
OBJ SavePackage: Finished generating thumbnails for package [/Game/Models/Standard_Run_1_]
LogSavePackage: Save=31.40ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Standard_Run_1__Auto20E9CFCAF4CF56CD3AB3D879EF32D3D15.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Models/Standard_Run_1__Auto2.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Models/Standard_Run_1__Auto2.uasset
LogFileHelpers: Auto-saving content packages took 0.530
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_19:PersistentLevel.Actor_6.DebugSkelMeshComponent_8) Already registered. Aborting.
LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Bodies already created (/Engine/Transient.World_19:PersistentLevel.Actor_6.DebugSkelMeshComponent_8) - call TermArticulated first.
LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_22:PersistentLevel.Actor_7.DebugSkelMeshComponent_10) Already registered. Aborting.
LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Bodies already created (/Engine/Transient.World_22:PersistentLevel.Actor_7.DebugSkelMeshComponent_10) - call TermArticulated first.
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogMetaData: Removing ‘/Game/Models/TetrimusAnimBP.SKEL_TetrimusAnimBP_C’ ref from Metadata ‘/Game/Models/ThirdPerson_AnimBP.PackageMetaData’
LogMetaData: Removing ‘/Game/Models/TetrimusAnimBP.TetrimusAnimBP_C’ ref from Metadata ‘/Game/Models/ThirdPerson_AnimBP.PackageMetaData’
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Models/TetrimusAnimBP" FILE="…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/TetrimusAnimBP.uasset" SILENT=true
LogSavePackage: Save=247.05ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/TetrimusAnimBP3F43E06A4495BE00CCF927B0B7280137.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/TetrimusAnimBP.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/TetrimusAnimBP.uasset
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_25:PersistentLevel.Actor_8.DebugSkelMeshComponent_12) Already registered. Aborting.
LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Bodies already created (/Engine/Transient.World_25:PersistentLevel.Actor_8.DebugSkelMeshComponent_12) - call TermArticulated first.
LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Happy_City (Sep 8, 2018, 8:09:17 AM)
LogPlayLevel: Creating play world package: /Game/Games/UEDPIE_0_Happy_City
LogPlayLevel: PIE: StaticDuplicateObject took: (0.009701s)
LogAIModule: Creating AISystem for world Happy_City
LogPlayLevel: PIE: World Init took: (0.001801s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Games/Happy_City.Happy_City to /Game/Games/UEDPIE_0_Happy_City.Happy_City (0.012162s)
LogInit: XAudio2 using ‘Haut-parleurs (Périphérique High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Games/UEDPIE_0_Happy_City.Happy_City up for play (max tick rate 0) at 2018.09.08-12.09.17
LogWorld: Bringing up level for play took: 0.008933
PIE: Play in editor start time for /Game/Games/UEDPIE_0_Happy_City -0.335
LogCharacterMovement: ThirdPersonCharacter_C_0 is stuck and failed to move! Velocity: X=-41.95 Y=-175.00 Z=0.00 Location: X=-212.96 Y=-776.71 Z=127.22 Normal: X=-0.53 Y=0.26 Z=-0.81 PenetrationDepth:19.545 Actor:Standard_Run_1__Anim_8 Component:SkeletalMeshComponent0 BoneName:LeftHand (0 other events since notify)
LogCharacterMovement: ThirdPersonCharacter_C_0 is stuck and failed to move! Velocity: X=180.34 Y=-416.98 Z=0.00 Location: X=-147.86 Y=-769.22 Z=126.67 Normal: X=-0.60 Y=0.70 Z=-0.38 PenetrationDepth:24.055 Actor:Standard_Run_1__Anim_8 Component:SkeletalMeshComponent0 BoneName:RightHand (2 other events since notify)
LogEditorViewport: Clicking on Actor (LMB): SkeletalMeshActor (Standard_Run_1__Anim)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: SkeletalMeshActor
LogEditorActor: Deleted 1 Actors (0.024 secs)
LogContentBrowser: Verbose: The majority of assets in the view are of type: Skeleton
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_29:PersistentLevel.Actor_9.DebugSkelMeshComponent_14) Already registered. Aborting.
LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Bodies already created (/Engine/Transient.World_29:PersistentLevel.Actor_9.DebugSkelMeshComponent_14) - call TermArticulated first.
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
BlueprintLog: New page: Compile TetrimusAnimBluePrint
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Models/TetrimusAnimBluePrint" FILE="…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/TetrimusAnimBluePrint.uasset" SILENT=true
LogSavePackage: Save=42.57ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/TetrimusAnimBluePrint159F451F4AA0F77C87DF17BF9EBDD6F8.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/TetrimusAnimBluePrint.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/TetrimusAnimBluePrint.uasset
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Happy_City (Sep 8, 2018, 8:10:36 AM)
LogPlayLevel: Creating play world package: /Game/Games/UEDPIE_0_Happy_City
LogPlayLevel: PIE: StaticDuplicateObject took: (0.011770s)
LogAIModule: Creating AISystem for world Happy_City
LogPlayLevel: PIE: World Init took: (0.002051s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Games/Happy_City.Happy_City to /Game/Games/UEDPIE_0_Happy_City.Happy_City (0.014652s)
LogInit: XAudio2 using ‘Haut-parleurs (Périphérique High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Games/UEDPIE_0_Happy_City.Happy_City up for play (max tick rate 0) at 2018.09.08-12.10.37
LogWorld: Bringing up level for play took: 0.008416
PIE: Play in editor start time for /Game/Games/UEDPIE_0_Happy_City 0.901
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogSlate: Warning: Prevented a slow task dialog from being summoned while a context menu was open
BlueprintLog: New page: Compile ThirdPersonCharacter
LogSavePackage: Save=141.26ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/ThirdPersonCharacterB3AAAA3B45989635BF40379946B46062.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Happy_City (Sep 8, 2018, 8:10:58 AM)
LogPlayLevel: Creating play world package: /Game/Games/UEDPIE_0_Happy_City
LogPlayLevel: PIE: StaticDuplicateObject took: (0.010311s)
LogAIModule: Creating AISystem for world Happy_City
LogPlayLevel: PIE: World Init took: (0.001404s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Games/Happy_City.Happy_City to /Game/Games/UEDPIE_0_Happy_City.Happy_City (0.012202s)
LogInit: XAudio2 using ‘Haut-parleurs (Périphérique High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Games/UEDPIE_0_Happy_City.Happy_City up for play (max tick rate 0) at 2018.09.08-12.10.59
LogWorld: Bringing up level for play took: 0.008743
PIE: Play in editor start time for /Game/Games/UEDPIE_0_Happy_City 0.88
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Wall_Window_400x428)
LogEditorViewport: Clicking Background
LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_33:PersistentLevel.Actor_10.DebugSkelMeshComponent_16) Already registered. Aborting.
LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Bodies already created (/Engine/Transient.World_33:PersistentLevel.Actor_10.DebugSkelMeshComponent_16) - call TermArticulated first.
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
LogEditorTransaction: Undo Set actor scale
LogStats: FPlatformStackWalk::StackWalkAndDump - 8.561 s
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: !GIsTransacting [File:D:\Build++UE4+Release-4.17+Compile\Sync\Engine\Source\Editor\UnrealEd\Classes\Editor/TransBuffer.h] [Line: 72]
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: UE4Editor-Core.dll!0x0000000083583E36
LogOutputDevice: Error: UE4Editor-Core.dll!0x000000008330C2D2
LogOutputDevice: Error: UE4Editor-Core.dll!0x0000000083324746
LogOutputDevice: Error: UE4Editor-UnrealEd.dll!0x000000007E7E4352
LogOutputDevice: Error: UE4Editor-UnrealEd.dll!0x000000007E79305F
LogOutputDevice: Error: UE4Editor-DetailCustomizations.dll!0x0000000079037AFE
LogOutputDevice: Error: UE4Editor-DetailCustomizations.dll!0x0000000079023EF9
LogOutputDevice: Error: UE4Editor-DetailCustomizations.dll!0x0000000078FC619B
LogOutputDevice: Error: UE4Editor-DetailCustomizations.dll!0x0000000078FCAF77
LogOutputDevice: Error: UE4Editor-Slate.dll!0x00000000AE739E90
LogOutputDevice: Error: UE4Editor-Slate.dll!0x00000000AE72EBC1
LogOutputDevice: Error: UE4Editor-Slate.dll!0x00000000AE6FD857
LogOutputDevice: Error: UE4Editor-Slate.dll!0x00000000AE6FFA27
LogOutputDevice: Error: UE4Editor-Slate.dll!0x00000000AE79A227
LogOutputDevice: Error: UE4Editor-Slate.dll!0x00000000AE5B725A
LogOutputDevice: Error: UE4Editor-Slate.dll!0x00000000AE5B7D7D
LogOutputDevice: Error: UE4Editor-Slate.dll!0x00000000AE556E74
LogOutputDevice: Error: UE4Editor-Kismet.dll!0x000000007D9F7D34
LogOutputDevice: Error: UE4Editor-Kismet.dll!0x000000007D65B039
LogOutputDevice: Error: UE4Editor-Kismet.dll!0x000000007D5E8DBC
LogOutputDevice: Error: UE4Editor-Kismet.dll!0x000000007D5EDABC
LogOutputDevice: Error: UE4Editor-Kismet.dll!0x000000007D9DFEB9
LogOutputDevice: Error: UE4Editor-Kismet.dll!0x000000007D98193B
LogOutputDevice: Error: UE4Editor-Kismet.dll!0x000000007D98560A
LogOutputDevice: Error: UE4Editor-Kismet.dll!0x000000007D983937
LogOutputDevice: Error: UE4Editor-Kismet.dll!0x000000007D9E5C3C
LogOutputDevice: Error: UE4Editor-Kismet.dll!0x000000007D594400
LogOutputDevice: Error: UE4Editor-Kismet.dll!0x000000007D61652D
LogOutputDevice: Error: UE4Editor-Kismet.dll!0x000000007D66759D
LogOutputDevice: Error: UE4Editor-UnrealEd.dll!0x000000007E793D06
LogOutputDevice: Error: UE4Editor-UnrealEd.dll!0x000000007E7BA552
LogOutputDevice: Error: UE4Editor-UnrealEd.dll!0x000000007E7A2FD9
LogOutputDevice: Error: UE4Editor-UnrealEd.dll!0x000000007E7A390B
LogOutputDevice: Error: UE4Editor-UnrealEd.dll!0x000000007E806D6B
LogOutputDevice: Error: UE4Editor-UnrealEd.dll!0x000000007E84DE3F
LogOutputDevice: Error: UE4Editor-Kismet.dll!0x000000007D5E9451
LogOutputDevice: Error: UE4Editor-Kismet.dll!0x000000007D5EE1B6
LogOutputDevice: Error: UE4Editor-Slate.dll!0x00000000AE557DD0
LogOutputDevice: Error: UE4Editor-Slate.dll!0x00000000AE596850
LogOutputDevice: Error: UE4Editor-UnrealEd.dll!0x000000007EFE4FAE
LogOutputDevice: Error: UE4Editor-UnrealEd.dll!0x000000007EFD096F
LogOutputDevice: Error: UE4Editor-Slate.dll!0x00000000AE544761
LogOutputDevice: Error: UE4Editor-Slate.dll!0x00000000AE5160BE
LogOutputDevice: Error: UE4Editor-Slate.dll!0x00000000AE517CC6
LogOutputDevice: Error: UE4Editor-Slate.dll!0x00000000AE5980B7
LogOutputDevice: Error: UE4Editor-Slate.dll!0x00000000AE589B18
LogOutputDevice: Error: UE4Editor-Core.dll!0x000000008355B498
LogOutputDevice: Error: UE4Editor-Core.dll!0x0000000083543EE1
LogOutputDevice: Error: UE4Editor-Core.dll!0x000000008355D5BB
LogOutputDevice: Error: UE4Editor-Core.dll!0x000000008353F042
LogOutputDevice: Error: USER32.dll!0x00000000D5C06CC1
LogOutputDevice: Error: USER32.dll!0x00000000D5C06693
LogOutputDevice: Error: UE4Editor-Core.dll!0x000000008355DCC6
LogOutputDevice: Error: UE4Editor.exe!0x0000000009044BE2
LogOutputDevice: Error: UE4Editor.exe!0x0000000009053970
LogOutputDevice: Error: UE4Editor.exe!0x00000000090539EA
LogOutputDevice: Error: UE4Editor.exe!0x00000000090602D9
LogOutputDevice: Error: UE4Editor.exe!0x0000000009061C47
LogOutputDevice: Error: KERNEL32.DLL!0x00000000D5FC3034
LogOutputDevice: Error: ntdll.dll!0x00000000D6DA1431
LogStats: SubmitErrorReport - 0.004 s
LogStats: SendNewReport - 15.585 s
LogStats: FDebug::EnsureFailed - 24.181 s
LogSavePackage: Save=309.89ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Happy_City_Auto35266D86643AC6E1EDC8E91929A0B1D57.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Games/Happy_City_Auto3.umap’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/Games/Happy_City_Auto3.umap
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/Games/Happy_City’ took 0.495
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.495
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter] ([1] browsable assets)…
OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter]
OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter]
LogSavePackage: Save=172.65ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/ThirdPersonCharacter_Auto3610A72F549505DA917B99683A597BFA2.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter_Auto3.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Autosaves/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter_Auto3.uasset
LogFileHelpers: Auto-saving content packages took 0.457
LogEditorTransaction: Undo Reset Scale
BlueprintLog: New page: Compile ThirdPersonCharacter
LogSavePackage: Save=160.98ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/ThirdPersonCharacter5EEEC0414E166983D73002B1932927D3.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Happy_City (Sep 8, 2018, 8:20:05 AM)
LogPlayLevel: Creating play world package: /Game/Games/UEDPIE_0_Happy_City
LogPlayLevel: PIE: StaticDuplicateObject took: (0.008833s)
LogAIModule: Creating AISystem for world Happy_City
LogPlayLevel: PIE: World Init took: (0.001834s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Games/Happy_City.Happy_City to /Game/Games/UEDPIE_0_Happy_City.Happy_City (0.011205s)
LogInit: XAudio2 using ‘Haut-parleurs (Périphérique High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Games/UEDPIE_0_Happy_City.Happy_City up for play (max tick rate 0) at 2018.09.08-12.20.06
LogWorld: Bringing up level for play took: 0.005854
PIE: Play in editor start time for /Game/Games/UEDPIE_0_Happy_City -0.006
BlueprintLog: New page: Compile ThirdPersonCharacter
LogSavePackage: Save=135.82ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/ThirdPersonCharacter05D4ED74446ED67E6FBFF18C023DAF76.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Happy_City (Sep 8, 2018, 8:20:37 AM)
LogPlayLevel: Creating play world package: /Game/Games/UEDPIE_0_Happy_City
LogPlayLevel: PIE: StaticDuplicateObject took: (0.009290s)
LogAIModule: Creating AISystem for world Happy_City
LogPlayLevel: PIE: World Init took: (0.001424s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Games/Happy_City.Happy_City to /Game/Games/UEDPIE_0_Happy_City.Happy_City (0.011189s)
LogInit: XAudio2 using ‘Haut-parleurs (Périphérique High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Games/UEDPIE_0_Happy_City.Happy_City up for play (max tick rate 0) at 2018.09.08-12.20.37
LogWorld: Bringing up level for play took: 0.005404
PIE: Play in editor start time for /Game/Games/UEDPIE_0_Happy_City -0.169
BlueprintLog: New page: Compile ThirdPersonCharacter
LogSavePackage: Save=142.49ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/ThirdPersonCharacterA09A7BE74CA111B679C2A694BCE182DF.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Happy_City (Sep 8, 2018, 8:21:00 AM)
LogPlayLevel: Creating play world package: /Game/Games/UEDPIE_0_Happy_City
LogPlayLevel: PIE: StaticDuplicateObject took: (0.009928s)
LogAIModule: Creating AISystem for world Happy_City
LogPlayLevel: PIE: World Init took: (0.001669s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Games/Happy_City.Happy_City to /Game/Games/UEDPIE_0_Happy_City.Happy_City (0.012066s)
LogInit: XAudio2 using ‘Haut-parleurs (Périphérique High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Games/UEDPIE_0_Happy_City.Happy_City up for play (max tick rate 0) at 2018.09.08-12.21.00
LogWorld: Bringing up level for play took: 0.007125
PIE: Play in editor start time for /Game/Games/UEDPIE_0_Happy_City 0.255
LogEditorTransaction: Undo Modify Component(s)
BlueprintLog: New page: Compile ThirdPersonCharacter
LogSavePackage: Save=130.88ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/ThirdPersonCharacterE525DA5D404630ADE07390B84767FDB8.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Happy_City (Sep 8, 2018, 8:21:23 AM)
LogPlayLevel: Creating play world package: /Game/Games/UEDPIE_0_Happy_City
LogPlayLevel: PIE: StaticDuplicateObject took: (0.009570s)
LogAIModule: Creating AISystem for world Happy_City
LogPlayLevel: PIE: World Init took: (0.001678s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Games/Happy_City.Happy_City to /Game/Games/UEDPIE_0_Happy_City.Happy_City (0.011830s)
LogInit: XAudio2 using ‘Haut-parleurs (Périphérique High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Games/UEDPIE_0_Happy_City.Happy_City up for play (max tick rate 0) at 2018.09.08-12.21.23
LogWorld: Bringing up level for play took: 0.006885
PIE: Play in editor start time for /Game/Games/UEDPIE_0_Happy_City -0.276
BlueprintLog: New page: Compile ThirdPersonCharacter
LogSavePackage: Save=209.56ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/ThirdPersonCharacter08BDA9F14CD43C39708360A7021FD99E.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset
LogTemp: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Happy_City (Sep 8, 2018, 8:21:37 AM)
LogPlayLevel: Creating play world package: /Game/Games/UEDPIE_0_Happy_City
LogPlayLevel: PIE: StaticDuplicateObject took: (0.008841s)
LogAIModule: Creating AISystem for world Happy_City
LogPlayLevel: PIE: World Init took: (0.001750s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Games/Happy_City.Happy_City to /Game/Games/UEDPIE_0_Happy_City.Happy_City (0.011058s)
LogInit: XAudio2 using ‘Haut-parleurs (Périphérique High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/Games/UEDPIE_0_Happy_City.Happy_City up for play (max tick rate 0) at 2018.09.08-12.21.37
LogWorld: Bringing up level for play took: 0.011477
PIE: Play in editor start time for /Game/Games/UEDPIE_0_Happy_City -0.566
LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.TetrimusClient
LogTemp: CWD: C:\Program Files (x86)\UE_4.17\Engine\Binaries\DotNET\IOS
LogTemp: Initial Dir: C:\Program Files (x86)\UE_4.17
LogTemp: Env CWD: C:\Program Files (x86)\UE_4.17\Engine\Binaries\DotNET\IOS
LogTemp: BranchPath = J-D-A-T-R-E-L/C/Program Files (x86)/UE_4.17/Engine/Binaries — GameBranchPath = J-D-A-T-R-E-L/C/Program Files (x86)/UE_4.17/Engine/Binaries
LogTemp: IPP ERROR: Could not find provision directory ‘C:\Users\Propri?taire\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’.
LogSavePackage: Save=170.66ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Happy_City14B6795644383E1DBC052B85B489E147.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Games/Happy_City.umap’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Games/Happy_City.umap
LogFileHelpers: Saving map ‘Happy_City’ took 14.622
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Models/Head_002" FILE="…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/Head_002.uasset" SILENT=true
LogSavePackage: Save=34.05ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Head_0025E4243DB4DF2BD317E375699A8293496.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/Head_002.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/Head_002.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Models/RightArm_005" FILE="…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/RightArm_005.uasset" SILENT=true
LogSavePackage: Save=23.50ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/RightArm_005E89C0F59413381BC9EFFB7A0D601EA7A.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/RightArm_005.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/RightArm_005.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Models/LeftLeg_004" FILE="…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/LeftLeg_004.uasset" SILENT=true
LogSavePackage: Save=28.65ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/LeftLeg_00468303BD2435F87C9D1E7F6835A7B35C4.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/LeftLeg_004.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/LeftLeg_004.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Models/Torso_002" FILE="…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/Torso_002.uasset" SILENT=true
LogSavePackage: Save=25.91ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Torso_002736991A24F5BD0B03FA0A4A5DFA0A48B.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/Torso_002.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/Torso_002.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Models/RightArm_004" FILE="…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/RightArm_004.uasset" SILENT=true
LogSavePackage: Save=26.62ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/RightArm_004941C809B48916B3F30F9E39E1D037A01.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/RightArm_004.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/RightArm_004.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Models/LeftLeg_005" FILE="…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/LeftLeg_005.uasset" SILENT=true
LogSavePackage: Save=25.59ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/LeftLeg_00595B9099A4FD1A9C4A46E6DB986B8F546.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/LeftLeg_005.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/LeftLeg_005.uasset
LogSavePackage: Save=29.50ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Standard_Run_PhysicsAsset5F7A863649A17FF0158615B702CFE284.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/Standard_Run_PhysicsAsset.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/Standard_Run_PhysicsAsset.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Models/Standard_Run_1__Anim" FILE="…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/Standard_Run_1__Anim.uasset" SILENT=true
LogSavePackage: Save=24.62ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Standard_Run_1__Anim60B8AAE84EF4F4F3AD70839007DADEC5.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/Standard_Run_1__Anim.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/Standard_Run_1__Anim.uasset
LogSavePackage: Save=27.56ms
LogSavePackage: Moving ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Saved/Standard_Run_1__PhysicsAsset500FC02647DBD5EA31CA8ABDF39AC7A5.tmp’ to ‘…/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/Standard_Run_1__PhysicsAsset.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/Content/Models/Standard_Run_1__PhysicsAsset.uasset
UATHelper: Packaging (Windows (32-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/TetrimusClient.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/TetrimusClient.uproject” -coo
k -stage -archive -archivedirectory=“C:/Users/Propriétaire/Documents/Unreal Projects/TetrimusClient/TetrimusClient1” -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -utf8output
UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Propriétaire\Documents\Unreal Projects\TetrimusClient\TetrimusClient.uproject
UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe TetrimusClient Win32 Shipping -Project=“C:\Users\Propriétaire\Documents\Unreal Projects\TetrimusClient\TetrimusClient.uproject” “C:\Users\Propriétaire\Documents\Unreal Projects\TetrimusClient\TetrimusClient.uproject” -NoU
BTMakefiles -remoteini=“C:\Users\Propriétaire\Documents\Unreal Projects\TetrimusClient” -skipdeploy -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Visual Studio 2017 is installed, but is missing the C++ toolchain. Please verify that the “VC++ 2017 toolset” component is selected in the Visual Studio 2017 installation options.
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 20,6167505s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe TetrimusClient Win32 Shipping -Project=“C:\Users\Propriétaire\Documents\Unreal Projects\TetrimusClient\TetrimusClient.uproject” “C:\Users\Propriétaire\Documents\Unreal Projects\TetrimusClient\TetrimusClient.uproject” -NoU
BTMakefiles -remoteini=“C:\Users\Propriétaire\Documents\Unreal Projects\TetrimusClient” -skipdeploy -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Visual Studio 2017 is installed, but is missing the C++ toolchain. Please verify that the “VC++ 2017 toolset” component is selected in the Visual Studio 2017 installation options.
LogSlate: Took 0.199360 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Parsing headers for TetrimusClient
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Running UnrealHeaderTool “C:\Users\Propri�taire\Documents\Unreal Projects\TetrimusClient\TetrimusClient.uproject” “C:\Users\Propri�taire\Documents\Unreal Projects\TetrimusClient\Intermediate\Build\Win32\TetrimusClient\Shipping\TetrimusClient.uhtmanifest” -LogCmds=“loginit warning, logexit warning, l
ogdatabase error” -Unattended -WarningsAsErrors -installed
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Reflection code generated for TetrimusClient in 13,7526434 seconds
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: Visual Studio 2015 must be installed in order to build this target.
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 130,4966206s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe TetrimusClient Win32 Shipping -Project=“C:\Users\Propriétaire\Documents\Unreal Projects\TetrimusClient
TetrimusClient.uproject” “C:\Users\Propriétaire\Documents\Unreal Projects\TetrimusClient\TetrimusClient.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Propriétaire\Documents\Unreal Projects\TetrimusClient” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.09.08-12.35.09.txt’
UATHelper: Packaging (Windows (32-bit)): à AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): à AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (32-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (32-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (32-bit)): à AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (32-bit)): à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Diction
ary2 InTargetToManifest) UATHelper: Packaging (Windows (32-bit)): à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (32-bit)): à BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (32-bit)): à BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (32-bit)): à AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (32-bit)): à AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary2 Commands) UATHelper: Packaging (Windows (32-bit)): à AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (32-bit)): à AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (32-bit)): à AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (32-bit)): à AutomationTool.Program.Main()
UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

So i’ve been getting this error on each game i package. Any idea of why this happens?