Want to make tiles dissapear around a second after i step on them

Hello guys, I’m really new in UE4 so go easy on me :slight_smile: I am making a game where I need the tiles in the arena to be deleted around 1 second after when the player steps on them so he doesn’t fall down immediately but if he stands on it then he should fall through (inspired form some Minecraft minigame I played as little, though it would be good for my first game :D). He should avoid these holes and jump over them. I really can’t find anything on how to do this so I hope someone helps me. this is how the arena looks, the hexagons are the tiles that should disappear (they all have custom collisions that work perfectly). Thank you all in advance!alt text

assuming your tiles are individual actors then its quite simple, on begin overlap → destroy actor. basically you want to create a blueprint actor that will be your tiles. you want to add a static mesh (your tile) and a collision volume that the character will overlap. then you make the script. first get the on actor being overlap node. next we need to make sure its the player character, so we plug the other actor pin into a equal node (==) and plug the other input pin to a get player character node. the output of the equal node (red pin) will then plug into a branch, you will also need to plug the white exe pin from the overlap node into the branch. now from the true pin drag out and create a delay node and set its value to however long you like (1 sec in your case). last drag off the delay and search for a destroy actor node. this while system will make it where when the player overlaps the collision volume there will be a delay then the tile actor will be destroyed.

a timer would be overkill, it provides way more functionality then is needed here. a delay is more than sufficient or even a retriggerable delay would work for a more interesting result.

Hi KiWi,

you could start a timer when the player starts colliding with the tile ( Event Hit ) which executes only once after one second and destroys the tile.

Good to know. Forgot about delay nodes.
Thanks.