[Solved] Game can run in editor but packaging fails
Hi everyone, I'm writing a game for a university project that makes use of some third party libraries, both dynamic and static.
The code compiles in any configuration ( Development, Debug, Shipping ) when playing from the editor. However when trying to package the project the process fails during cooking.
The log reports a SECURE CRT: Invalid parameter detected and then the callstack reports that the last function called in my code before the fail is the
I'm not sure how to solve this, i have other libraries included that use
I've included the log of the UAT, thanks in advance for any pointers you can give me. link text
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