I have no idea why packaging is failing

I have checked all blueprints, delete extra folders, and tried to clean my content directory as much as possible, but I’m still getting packaging failed, here is the log:

Log:
LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000001b2881bb200, Size=1376
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=F:/Game_Shadow/Game_Shadow.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=F:/Game_Shadow/Game_Shadow.uproject -cook -stage -archive -archivedirectory=F:/ -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo
-targetplatform=Win64 -build -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for F:\Game_Shadow\Game_Shadow.uproject
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: F:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe Game_Shadow Win64 Development -Project=F:\Game_Shadow\Game_Shadow.uproject -clean F:\Game_Shadow\Game_Shadow.uproject -NoUBTMakefiles -remoteini=“F:\Game_Shadow” -skipdeploy -nobuilduht -NoHotReload
LogSlate: Took 0.080632 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
UATHelper: Packaging (Windows (64-bit)): Took 0.7897891s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: F:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe Game_Shadow Win64 Development -Project=F:\Game_Shadow\Game_Shadow.uproject F:\Game_Shadow\Game_Shadow.uproject -NoUBTMakefiles -remoteini=“F:\Game_Shadow” -skipdeploy -noxge -generatemanifest -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): Took 0.9473179s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: F:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe Game_Shadow Win64 Development -Project=F:\Game_Shadow\Game_Shadow.uproject F:\Game_Shadow\Game_Shadow.uproject -NoUBTMakefiles -remoteini=“F:\Game_Shadow” -skipdeploy -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): Parsing headers for Game_Shadow
UATHelper: Packaging (Windows (64-bit)): Running UnrealHeaderTool “F:\Game_Shadow\Game_Shadow.uproject” “F:\Game_Shadow\Intermediate\Build\Win64\Game_Shadow\Development\Game_Shadow.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
UATHelper: Packaging (Windows (64-bit)): Reflection code generated for Game_Shadow in 6.5843008 seconds
UATHelper: Packaging (Windows (64-bit)): Performing 33 actions (4 in parallel)
UATHelper: Packaging (Windows (64-bit)): [3/33] Resource PCLaunch.rc
UATHelper: Packaging (Windows (64-bit)): SharedPCH.Engine.cpp
UATHelper: Packaging (Windows (64-bit)): PCH.UELinkerFixups.cpp
UATHelper: Packaging (Windows (64-bit)): UELinkerFixups.cpp
UATHelper: Packaging (Windows (64-bit)): ShadowPatrolGruntController.cpp
UATHelper: Packaging (Windows (64-bit)): Weapon.cpp
UATHelper: Packaging (Windows (64-bit)): Game_ShadowCharacter.cpp
UATHelper: Packaging (Windows (64-bit)): BTTargetPointSelection.cpp
UATHelper: Packaging (Windows (64-bit)): ChooseNextTargetPoint.cpp
UATHelper: Packaging (Windows (64-bit)): ChooseNextWaypoint.cpp
UATHelper: Packaging (Windows (64-bit)): Game_ShadowPlayerController.cpp
UATHelper: Packaging (Windows (64-bit)): CheckForPlayer.gen.cpp
UATHelper: Packaging (Windows (64-bit)): ShadowPatrolGruntCharacter.cpp
UATHelper: Packaging (Windows (64-bit)): CheckForPlayer.cpp
UATHelper: Packaging (Windows (64-bit)): Game_ShadowPlayerController.gen.cpp
UATHelper: Packaging (Windows (64-bit)): Weapon.gen.cpp
UATHelper: Packaging (Windows (64-bit)): Game_ShadowBaseCharacter.gen.cpp
UATHelper: Packaging (Windows (64-bit)): ShadowPatrolGruntCharacter.gen.cpp
UATHelper: Packaging (Windows (64-bit)): Game_ShadowCharacter.gen.cpp
UATHelper: Packaging (Windows (64-bit)): Game_ShadowBaseCharacter.cpp
UATHelper: Packaging (Windows (64-bit)): ShadowPatrolGruntController.gen.cpp
UATHelper: Packaging (Windows (64-bit)): BTS_CheckForPlayer.gen.cpp
UATHelper: Packaging (Windows (64-bit)): ChooseNextWaypoint.gen.cpp
UATHelper: Packaging (Windows (64-bit)): BTTargetPointSelection.gen.cpp
UATHelper: Packaging (Windows (64-bit)): ChooseNextTargetPoint.gen.cpp
UATHelper: Packaging (Windows (64-bit)): BTS_CheckForPlayer.cpp
UATHelper: Packaging (Windows (64-bit)): BotTargetPoint.gen.cpp
UATHelper: Packaging (Windows (64-bit)): BotTargetPoint.cpp
UATHelper: Packaging (Windows (64-bit)): PatrolRoute.gen.cpp
UATHelper: Packaging (Windows (64-bit)): PatrolRoute.cpp
UATHelper: Packaging (Windows (64-bit)): Game_Shadow.cpp
UATHelper: Packaging (Windows (64-bit)): Game_Shadow.init.gen.cpp
UATHelper: Packaging (Windows (64-bit)): [33/33] Link Game_Shadow.exe
UATHelper: Packaging (Windows (64-bit)): Creating library F:\Game_Shadow\Binaries\Win64\Game_Shadow.lib and object F:\Game_Shadow\Binaries\Win64\Game_Shadow.exp
UATHelper: Packaging (Windows (64-bit)): Total build time: 100.57 seconds (Local executor: 66.59 seconds)
UATHelper: Packaging (Windows (64-bit)): Took 100.7284597s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND COMPLETED **********
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Cleaning cooked data.
UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project F:\Game_Shadow\Game_Shadow.uproject
UATHelper: Packaging (Windows (64-bit)): Commandlet log file is F:\Program Files\Epic Games\UE_4.19\Engine\Programs\AutomationTool\Saved\Cook-2018.09.08-20.02.40.txt
UATHelper: Packaging (Windows (64-bit)): Running: F:\Program Files\Epic Games\UE_4.19\Engine\Binaries\Win64\UE4Editor-Cmd.exe F:\Game_Shadow\Game_Shadow.uproject -run=Cook -NoLogTimes -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=“F:\Program Files\Epic Games\UE_4.19\Engine\Programs\AutomationTool\Saved\Cook-2018.09.08-20.02.40.txt” -stdo
ut -CrashForUAT -unattended -UTF8Output
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: Game_Shadow
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: RandInit(-675258594) SRandInit(-675258594).
UATHelper: Packaging (Windows (64-bit)): LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ‘’
UATHelper: Packaging (Windows (64-bit)): LogStreaming: Display: Took 0.089s to configure plugins.
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/…/…/…/Game_Shadow/Binaries/Win64/UE4Editor-Game_Shadow.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UE4Editor-LiveLink.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UE4Editor-LiveLinkEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UE4Editor-CLionSourceCodeAccess.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UE4Editor-CryptoKeys.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UE4Editor-CryptoKeysOpenSSL.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/DataValidation/Binaries/Win64/UE4Editor-DataValidation.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UE4Editor-DatasmithContent.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/LinearTimecode/Binaries/Win64/UE4Editor-LinearTimecode.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Binaries/Win64/UE4Editor-NetcodeUnitTest.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/Binaries/Win64/UE4Editor-NUTUnrealEngine4.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UE4Editor-AudioCaptureEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 3944462).
UATHelper: Packaging (Windows (64-bit)): LogStreaming: Display: Took 0.000s to delete old logs.
UATHelper: Packaging (Windows (64-bit)): LogStreaming: Display: Took 0.401s to EndInitTextLocalization.
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP AllDesktopTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP MacClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP MacServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP MacTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP WindowsClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP WindowsServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP WindowsTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_ATCTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_DXTTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_ETC1aTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_MultiTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP HTML5TargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP IOSTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP TVOSTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP LinuxClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP LinuxServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP LinuxTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users//AppData/Local/UnrealEngine/4.19/DerivedDataCache/Boot.ddc
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/BuildingYourWorld/BP_Tutorial_BuildingYourWorld’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Game/ClassicTDFOW/Blueprints/Tutorials/BuildingYourWorld/BP_Tutorial_BuildingYourWorld’: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/BuildingYourWorld/BP_Tutorial_BuildingYourWorld’
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/BuildingYourWorld/BP_Tutorial_BuildingYourWorld’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Game/ClassicTDFOW/Blueprints/Tutorials/BuildingYourWorld/BP_Tutorial_BuildingYourWorld’: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/BuildingYourWorld/BP_Tutorial_BuildingYourWorld’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to find object ‘Class /Game/ClassicTDFOW/Blueprints/Tutorials/BuildingYourWorld/BP_Tutorial_BuildingYourWorld.BP_Tutorial_BuildingYourWorld_C’
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_1’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_1’: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_1’
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_1’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_1’: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_1’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to find object ‘Class /Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_1.BP_Tutorial_MoreVisionSources_1_C’
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_3’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_3’: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_3’
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_3’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_3’: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_3’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to find object ‘Class /Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_3.BP_Tutorial_MoreVisionSources_3_C’
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutotrial_FirstSteps_1’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutotrial_FirstSteps_1’: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutotrial_FirstSteps_1’
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutotrial_FirstSteps_1’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutotrial_FirstSteps_1’: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutotrial_FirstSteps_1’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to find object ‘Class /Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutotrial_FirstSteps_1.BP_Tutotrial_FirstSteps_1_C’
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutorial_FirstSteps_3’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutorial_FirstSteps_3’: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutorial_FirstSteps_3’
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutorial_FirstSteps_3’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutorial_FirstSteps_3’: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutorial_FirstSteps_3’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to find object ‘Class /Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutorial_FirstSteps_3.BP_Tutorial_FirstSteps_3_C’
PackagingResults: Warning: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/BuildingYourWorld/BP_Tutorial_BuildingYourWorld’
PackagingResults: Warning: Failed to load ‘/Game/ClassicTDFOW/Blueprints/Tutorials/BuildingYourWorld/BP_Tutorial_BuildingYourWorld’: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/BuildingYourWorld/BP_Tutorial_BuildingYourWorld’
PackagingResults: Warning: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/BuildingYourWorld/BP_Tutorial_BuildingYourWorld’
PackagingResults: Warning: Failed to load ‘/Game/ClassicTDFOW/Blueprints/Tutorials/BuildingYourWorld/BP_Tutorial_BuildingYourWorld’: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/BuildingYourWorld/BP_Tutorial_BuildingYourWorld’
PackagingResults: Warning: Failed to find object ‘Class /Game/ClassicTDFOW/Blueprints/Tutorials/BuildingYourWorld/BP_Tutorial_BuildingYourWorld.BP_Tutorial_BuildingYourWorld_C’
PackagingResults: Warning: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_1’
PackagingResults: Warning: Failed to load ‘/Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_1’: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_1’
PackagingResults: Warning: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_1’
PackagingResults: Warning: Failed to load ‘/Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_1’: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_1’
PackagingResults: Warning: Failed to find object ‘Class /Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_1.BP_Tutorial_MoreVisionSources_1_C’
PackagingResults: Warning: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_3’
PackagingResults: Warning: Failed to load ‘/Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_3’: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_3’
PackagingResults: Warning: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_3’
PackagingResults: Warning: Failed to load ‘/Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_3’: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_3’
PackagingResults: Warning: Failed to find object ‘Class /Game/ClassicTDFOW/Blueprints/Tutorials/MoreVisionSources/BP_Tutorial_MoreVisionSources_3.BP_Tutorial_MoreVisionSources_3_C’
PackagingResults: Warning: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutotrial_FirstSteps_1’
PackagingResults: Warning: Failed to load ‘/Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutotrial_FirstSteps_1’: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutotrial_FirstSteps_1’
PackagingResults: Warning: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutotrial_FirstSteps_1’
PackagingResults: Warning: Failed to load ‘/Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutotrial_FirstSteps_1’: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutotrial_FirstSteps_1’
PackagingResults: Warning: Failed to find object ‘Class /Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutotrial_FirstSteps_1.BP_Tutotrial_FirstSteps_1_C’
PackagingResults: Warning: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutorial_FirstSteps_3’
PackagingResults: Warning: Failed to load ‘/Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutorial_FirstSteps_3’: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutorial_FirstSteps_3’
PackagingResults: Warning: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutorial_FirstSteps_3’
PackagingResults: Warning: Failed to load ‘/Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutorial_FirstSteps_3’: Can’t find file ‘/Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutorial_FirstSteps_3’
PackagingResults: Warning: Failed to find object ‘Class /Game/ClassicTDFOW/Blueprints/Tutorials/FirstSteps/BP_Tutorial_FirstSteps_3.BP_Tutorial_FirstSteps_3_C’
UATHelper: Packaging (Windows (64-bit)): LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked content cleared for platform WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.057 seconds for platforms WindowsNoEditor iterative false
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Intro_Tutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/S_Actor → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/WhiteSquareTexture → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/GradientTexture0 → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/Black → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMeshes/Sphere → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSounds/Master → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/DefaultTexture → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/DefaultTextureCube → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/RobotoDistanceField → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultDiffuse → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/S_Trigger → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Sequencer_Node → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Node.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Node.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/Main → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Main.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Main.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/Xray → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Xray.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Xray.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/PlaneTranslationHandle → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/VR_LaserPower_01 → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxCorner → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Sequencer_Key → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Key.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Key.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/Camera/CineMat → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Using_The_Tool_Tutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Arm → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Mount → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Body → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Track → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Mount → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Roboto → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoBold → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoBoldItalic → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoItalic → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoLight → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoRegular → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/Default → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/VR-Basic → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorLandscapeResources/DataLayer → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /AppleARKit/ARKitCameraMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/AppleARKit/Content/ARKitCameraMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/AppleARKit/Content/ARKitCameraMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat4 → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat4.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat4.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Meshes/GearVrController → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/GearVrController.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/GearVrController.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Materials/GearVRControllerMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/GearVRControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/GearVRControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Textures/GearVRController_AO → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_AO.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_AO.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Textures/GearVRController_Color → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/VREditorAssetContainerData → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/VREditorAssetContainerData.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for VREditorAssetContainerData. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Fonts/VRText_RobotoLarge → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/GridMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/SimpleGrid → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/GridPostProcess → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMaterial_Inst → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreController_MasksB → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksB.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksB.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMaterial_Inst → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/T_VivePreController_EM → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreController_MasksA → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterialInst → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMaterial_Inst → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Settings_Tutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Textures/GearVRController_Normal → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Normal.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Normal.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerDiffuse → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerSpec → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial_Inst → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMD → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMDMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMesh → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMesh → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/CursorPointer → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/CursorPointer.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/CursorPointer.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/HoverMesh → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/HoverMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/TranslucentHoverMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentHoverMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentHoverMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh_End → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_End.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_End.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh_Start → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_Start.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_Start.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Click_on_Button_Cue → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Close → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Close.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Close.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Drop → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Drop.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Drop.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Open → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Open.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Open.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Pick_Up → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Pick_Up.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Pick_Up.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Floating_UI_Open-001 → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Floating_UI_Open-001.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Floating_UI_Open-001.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Radial_Menu_FadeOut → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Radial_Menu_FadeOut.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Radial_Menu_FadeOut.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Teleport_Mode_Entered → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Teleport_Mode_Entered.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Teleport_Mode_Entered.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/VR_teleport → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMesh → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Dialog_Close → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Close.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Close.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Dialog_Move → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Move.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Move.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/M_ContentWindow → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/UE4_Logo → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/SM_Radial_Disk → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Disk.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Disk.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/DiscMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/DiscMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/DiscMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/KeyDiskMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/KeyDiskMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/KeyDiskMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/SM_Radial_Pointer → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Pointer.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Pointer.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/ArrowMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/ArrowMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/ArrowMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/PlaneMesh → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorLandscapeResources/FlattenHeightMat → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Click_on_Button → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/FloatingText/LineMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/FloatingText/JointSphere → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelEditorOverview. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for SpriteEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/ContentIntroCurve → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/DefaultSpriteMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/DummySpriteTexture → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/DefaultPaperTerrainMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/DummySprite → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMeshes/Cylinder → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /MediaCompositing/DefaultMediaPlaneMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Media/MediaCompositing/Content/DefaultMediaPlaneMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Media/MediaCompositing/Content/DefaultMediaPlaneMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /MediaCompositing/DefaultMediaPlaneTexture → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Media/MediaCompositing/Content/DefaultMediaPlaneTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Media/MediaCompositing/Content/DefaultMediaPlaneTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/GizmoMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/PhAT_JointLimitMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/WorldPositionOffset/CameraOffset → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/CameraOffset.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/CameraOffset.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultBokeh → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/MiniFont → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/RobotoTiny → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoTiny → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Cube → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Sphere → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Cylinder → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Cone → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Plane → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Plane.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Plane.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/SequenceRecorder/Countdown → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/SequenceRecorder/RecordingIndicator → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Foliage/TutorialAssets/Foliage → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Forcing save package …/…/…/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultBloomKernel → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkthrough → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for PersonaAnimEditorWalkThrough. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for PersonaAnimBlueprintEditorWalkthrough. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelBlueprintEditorOverview. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorBlueprintResources/StandardMacros → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintInterfacesEditorOverview. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Forcing save package …/…/…/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for StaticMeshEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMeshes/Cube → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Landscape/TutorialAssets/Landscape → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/Color_checker → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/Color_checker.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/Color_checker.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Shadow_GameMode → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/Shadow_GameMode.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/Shadow_GameMode.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/NPC/Ai/RoamAiCharacter/ShadowHeavy → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/NPC/Ai/RoamAiCharacter/ShadowHeavy.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/NPC/Ai/RoamAiCharacter/ShadowHeavy.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AIMeshAndAnimations/Heavy/Animations/HeavyAnimationBP → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/Heavy/Animations/HeavyAnimationBP.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/Heavy/Animations/HeavyAnimationBP.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AIMeshAndAnimations/Heavy/Animations/Rifle_Idle__1_ → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/Heavy/Animations/Rifle_Idle__1_.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/Heavy/Animations/Rifle_Idle__1_.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AIMeshAndAnimations/Heavy/Mesh/HeavySkeleton → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/Heavy/Mesh/HeavySkeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/Heavy/Mesh/HeavySkeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AIMeshAndAnimations/Heavy/Animations/HeavyAnimationBlendSpace → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/Heavy/Animations/HeavyAnimationBlendSpace.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/Heavy/Animations/HeavyAnimationBlendSpace.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AIMeshAndAnimations/Heavy/Animations/Rifle_Run__1_ → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/Heavy/Animations/Rifle_Run__1_.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/Heavy/Animations/Rifle_Run__1_.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AIMeshAndAnimations/Heavy/Animations/Rifle_Walk__2_ → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/Heavy/Animations/Rifle_Walk__2_.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/Heavy/Animations/Rifle_Walk__2_.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AIMeshAndAnimations/Heavy/Animations/Walking__10_ → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/Heavy/Animations/Walking__10_.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/Heavy/Animations/Walking__10_.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AIMeshAndAnimations/Heavy/Animations/HeavyAnimationBlendSpaceAiming → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/Heavy/Animations/HeavyAnimationBlendSpaceAiming.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/Heavy/Animations/HeavyAnimationBlendSpaceAiming.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AIMeshAndAnimations/Heavy/Animations/Rifle_Aiming_Idle__1_ → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/Heavy/Animations/Rifle_Aiming_Idle__1_.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/Heavy/Animations/Rifle_Aiming_Idle__1_.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/FootPrint → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/FootPrint.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/FootPrint.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Player/TopDownCharacter_Auto9 → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/Player/TopDownCharacter_Auto9.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/Player/TopDownCharacter_Auto9.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AIMeshAndAnimations/MainCharacter/Animations/MainCharacterAnimBP → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/MainCharacter/Animations/MainCharacterAnimBP.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/MainCharacter/Animations/MainCharacterAnimBP.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AIMeshAndAnimations/MainCharacter/Animations/Idle → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/MainCharacter/Animations/Idle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/MainCharacter/Animations/Idle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AIMeshAndAnimations/MainCharacter/Mesh/MainCharacterSkeleton → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/MainCharacter/Mesh/MainCharacterSkeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/MainCharacter/Mesh/MainCharacterSkeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AIMeshAndAnimations/MainCharacter/Animations/Pistol_Idle → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/MainCharacter/Animations/Pistol_Idle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/MainCharacter/Animations/Pistol_Idle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AIMeshAndAnimations/MainCharacter/Animations/Reloading → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/MainCharacter/Animations/Reloading.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/MainCharacter/Animations/Reloading.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AIMeshAndAnimations/MainCharacter/Animations/WalkReload → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/MainCharacter/Animations/WalkReload.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/MainCharacter/Animations/WalkReload.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AIMeshAndAnimations/MainCharacter/Animations/MainCharacterBlendSpace → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/MainCharacter/Animations/MainCharacterBlendSpace.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/MainCharacter/Animations/MainCharacterBlendSpace.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AIMeshAndAnimations/MainCharacter/Animations/Left_Strafe → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/MainCharacter/Animations/Left_Strafe.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/MainCharacter/Animations/Left_Strafe.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AIMeshAndAnimations/MainCharacter/Animations/Left_Strafe_Walking → F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/MainCharacter/Animations/Left_Strafe_Walking.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage F:/Game_Shadow/Saved/Cooked/WindowsNoEditor/Game_Shadow/Content/AIMeshAndAnimations/MainCharacter/Animations/Left_Strafe_Walking.uasset
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Assertion failed: LoadedWorld [File:D:\Build++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Engine\Private\LevelActor.cpp] [Line: 1182]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000005BC6A388 KERNELBASE.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000050047884 UE4Editor-ApplicationCore.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000016946D9B UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000016881949 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000013FB7F1F UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000001177C5FC UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000011750C88 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000001179BB4A UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000001164A580 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000011671CB0 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000003CCBEB20 UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000003CCB69FA UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000003CCB6C4A UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000003CCC4177 UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000003CCC4FBF UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000005DDB3034 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000005F411431 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000005F411431 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: LoadedWorld [File:D:\Build++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Engine\Private\LevelActor.cpp] [Line: 1182]
PackagingResults: Error: [Callstack] 0x000000005BC6A388 KERNELBASE.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x0000000050047884 UE4Editor-ApplicationCore.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x0000000016946D9B UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x0000000016881949 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x0 (post truncated)