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PerInstanceRandom input functionality change

I’ve read a thread like this before on here, but it didn’t seem to solve my problem as the engine has changed since.

Basically, I’m creating a game which utilizes HISM components, and I needed to be able to have the instances on the same HISM change texture based on their “type” (my own numerical input). I was wondering if there was a way I could manipulate the PerInstanceRandom node to output a custom value, or if there was another way to achieve the same goal.

Thanks in advance

Edit: Original post: https://answers.unrealengine.com/questions/502169/customise-uvs-per-instance-with-instanced-static-m.html

Edit 2: Found this post (gonna try and see if this helps me): https://forums.unrealengine.com/unreal-engine/feedback-for-epic/110733-instance-index-for-instanced-static-mesh-in-the-material-editor

Product Version: UE 4.20
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asked Sep 09 '18 at 02:11 AM in C++ Programming

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1 answer: sort voted first

After many hours of digging and testing, I finally got a solution. I will post my solution asap.

EDIT: My tutorial: https://forums.unrealengine.com/community/community-content-tools-and-tutorials/1526732-per-instance-custom-data-inside-of-material

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answered Sep 10 '18 at 10:44 PM

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