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Android Spotlight

I am running into a new problem to me. I have a spotlight in my character blueprint, and in an actor which I can spawn at anytime, in the editor it works fine, but when packaging to Android no lights shown, the lights does not work. I tried changing some variables here and there, but nothing achieved.

Product Version: UE 4.20
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asked Sep 09 '18 at 01:24 PM in Rendering

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Hi movable and stationary spot lights are not supported on mobile platforms yet. Please check lighting for mobile platform support page https://docs.unrealengine.com/en-us/Platforms/Mobile/Lighting

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answered Sep 23 '18 at 09:46 PM

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avatar image Hugues1965 Jan 13 '19 at 05:13 PM

Does that mean we cannot fade spotlights in and out on Oculus Go for example ? I can't seem to find the way to do this. I managed to fade in/out the orange glow of a fire by adding it to the sequencer. But I cannot fade my spotlights, they are either on or off.

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