Character collision capsule won't follow jump anim.
I'm a noob, so I followed a few tutorials to set up a basic walk/run/jump animations that I downloaded from Mixamo. Now, the default UE4 jump physics are way too high and floaty so I reduced the default 600 jump z velocity to 300 for a more "realistic" result and it's the number that better matches the jump animation I'm using. The problem is that the player capsule collision doesn't match the jump animation, the jump animation leaves the capsule behind.
As you can see I cannot jump onto obstacles or jump over obstacles.
Any suggestions?, thanks.
asked Sep 09 '18 at 03:37 PM in Blueprint Scripting
im not sure if you found a solution, but I have a trick you could try.
use a node in you character BP its called "Launch Character?" something like that. it will require you to input a velocity.
answered Dec 10 '18 at 11:26 AM
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