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Smooth Shading on a Landscape

Hi all,

I am trying to use a relatively low-poly landscape. The problem is, you can clearly see the edges of each polygon. I found a post describing how to fix this using something with the normal map: https://forums.unrealengine.com/development-discussion/content-creation/2904-landscape-without-smoothing?p=147744#post147744

I tried this but my terrain now looks like this:

alt text

Other people were saying it worked like a charm for them, what am I doing wrong? This is my code:

alt text


Product Version: UE 4.20
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asked Sep 09 '18 at 03:14 PM in Everything Else

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The reason it looks like this is because the post is how to remove smooth shading not increase it i suggest using ambient occlusion/specular maps/emissive maps to achieve the effect you want

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answered May 04 '19 at 10:43 PM

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