Help with enemy AI

Hi, I bought a book call Blueprint Visual Scripting for Unreal Engine published by packt and the author is Brenden Sewell. I ran into a problem in chapter 5. That is I can’t get the enemy to move back and forth between the two target points. As far as I’m concerned, I have done everything the book said to do. Even with the “Enable BTAIT Tasks” checked in the AI system under project settings, I still can’t get the enemy to move. Here are some screenshots on the blackboard, the behavior tree, the ai controller and the enemy blueprint. Please notify me if you see something that isn’t right.alt text

you never set a behavior tree to be run in the last picture

Thank You so Much! You’re right! It turns out I was supposed to select the “EnemyBehavior” in the drop-down list of the BTAsset pin in the “Run Behavior Tree” node in the controller. I also modified the behavior tree by putting the wait node under the “Move to patrol” node so it cause pause at the points. The way I had the behavior tree before wasn’t maling it doing that.