How Do i add a burned trail onto my laser blueprints?
Looking to add a burn trail of some sort to the collided objects (ground, walls, destructible meshes.) i have my blueprints set up for a laser emitter that applys damage using a line trace, works fantastic, but just looking to amp it up a bit. any tutorials or advice will be much appreciated!
If you already got a line trace to apply damage, you can also use the same line trace to create smoke particle and decal(?) onto the surface of the hit object, check out the hit result and hit location mate.
answered Sep 10 '18 at 01:49 AM
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