FPS camera rotation problem (rotates around player)
I'm having a problem with the rotation of my fps camera. It seems like it is rotating around the center, not in the center itself. It causes me problems like seeing through walls and wierd head movements.
Here is how it looks: https://streamable.com/2u7go
Here is how I wanted(something like that): https://streamable.com/t680n
Problems it causes: https://streamable.com/u3xrq
Which camera configurations should I mess with to fix this?
asked Sep 09 '18 at 09:43 PM in Blueprint Scripting
Although I wasn't able to replicate the head clipping bug, inside of your character you have these three options checked
I assume it is to rotate the arms along with the camera, but it is also rotating the capsule collision and all of its children (including the camera).
Unticking these boxes should solve your issue. As for the arms, I would recommend either childing them to the camera or spring-arm through C++, or in blueprint, just ignore the inherited one and add a different Skeletal Mesh (also childing them to the camera or spring-arm).
answered Sep 09 '18 at 11:17 PM
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