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I want to hide an instance c++

I have 3 instances and I want to hide 1

example: to delete an instance used Box->RemoveInstance(1);

how can I hide an instance in the same way, for example I want to hide instance "1"??

I can hide it in this way, modifying the scale:

Box->UpdateInstanceTransform(instancia, FTransform(FVector(0, 0, 0)), true, true);

Product Version: UE 4.20
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asked Sep 09 '18 at 08:54 PM in C++ Programming

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danielf94
25 1 3 8

avatar image danielf94 Sep 14 '18 at 06:08 AM

@erikdubbelboer

https://api.unrealengine.com/INT/API/Runtime/Engine/Components/UMeshComponent/SetMaterial/index.html

virtual void SetMaterial ( int32 ElementIndex, UMaterialInterface * Material )

apparently "Element Index" is for the element to access the material, no to the index of the instance

avatar image erikdubbelboer Sep 14 '18 at 06:24 AM

I don't think setting a material per instance is possible then. Maybe this can help you with what you want to achieve: https://answers.unrealengine.com/questions/502169/customise-uvs-per-instance-with-instanced-static-m.html

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