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Lighting problem

So I have room filled with tables, a chair and a big locker. I also have a static mesh which emits light at the ceiling. However when I build the lighting the light seems to look very strange on the other static meshes.

Every static mesh has two UV layers. Lightmap resolution is 512 and lightmap coordinate index is set to 1.

alt text

Here is a pic of one of the desks's UV layers. One is for lightmapping and one is for texturing.

alt text

alt text

Product Version: UE 4.20
unreal-pic.png (1.0 MB)
unreal-pic.png (1.0 MB)
uv-map-1.png (171.2 kB)
uv-map-2.png (176.4 kB)
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asked Sep 09 '18 at 08:57 PM in Using UE4

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