Change sequence rotate axis

Hello, So I made a door blueprint using a sequence timeline via blueprint. I notice it’s rotating on the X axis, but I want it to rotate on the Z axis. The tutorial I followed is here

If you want it to hinge differently you may need to move the Pivot point of the door mesh component, and maybe add a scene component in between. unless youre fine with just rotating the entire thing.

Hello, Thanks for the speedy reply. I’m sorry I couldn’t do the same. I’m a bit new to the engine and was wondering if you could explain this more. Thanks

OK. I think advice will be best after we see how your current Blueprint works.
Can you give screenshots or anything?

Sure. Hopping on UE4 now

So the first screenshot is in my door BP, second is the sequence, and third the level bp to trigger the opening![alt text][1]

Sorry for the long wait. I turned on too many email notifications from.answerhub and this thread got buried in the flood.
Your code looks okay to me. If you go to your Door BP’s Viewport tab you can see how the door is set up and the top left pane lets you add new components or change the parenting of the door’s components.
You should see a static mesh component (icon looks like a house) in that pane.
If you add a Scene Component and drag the static mesh onto it (makes the static mesh a child of the scene component and follow its movement), then you can in the viewport move the door so that the corner or edge is touching the scene component. This should make the door rotate from that edge or corner instead of from.its center (which I think is the problem you are trying to solve)