Collision on tunnels

Hi…

Im importing a bunch of tunnel sections. Auto collision using complex collision doesnt seem to work and copying the mesh and making it in to a UCX doesnt work either becoz its concaved…
Any ideas ?

You will need to create your own collision meshes for that.

Check this tutorial out, I think this is what you are looking for:

Cheers Evil_Fischi

Thanks for the link. Yeh Ive seen that video and have been using it.
And actually, that was the main reason for this question…
I would have thought that something would have been added to unreal to better deal with this type of thing.

I guess I will have to do a bit more work :slight_smile:
Thanks again for the reply.

I think especially hollow objects are really hard to compute with an algorithm, so there will be no way around.