Lags position in multiplayer
Gentlemen, good afternoon. A small studio is developing an interesting project, but of course there are difficulties. So here's one: Tell me please. Made custom physics for the machine. All this under the multiplayer (dedicated server). The problem is that the machine body itself jerks forward backwards. the most interesting is that when you start the engine everything is fine even for up to 20 clients, but when you build starts here is what I described. there are some ideas? (assumptions that the physics of the bug are swept aside, because all the fire is in the engine.) Also, the tips about the extension of the communication channel, too, and that the PCs on which they test lag too, were checked) The version of the engine is 4.20.0.
asked Sep 10 '18 at 11:29 AM in Blueprint Scripting
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