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Lags position in multiplayer

Gentlemen, good afternoon. A small studio is developing an interesting project, but of course there are difficulties. So here's one: Tell me please. Made custom physics for the machine. All this under the multiplayer (dedicated server). The problem is that the machine body itself jerks forward backwards. the most interesting is that when you start the engine everything is fine even for up to 20 clients, but when you build starts here is what I described. there are some ideas? (assumptions that the physics of the bug are swept aside, because all the fire is in the engine.) Also, the tips about the extension of the communication channel, too, and that the PCs on which they test lag too, were checked) The version of the engine is 4.20.0.

Product Version: UE 4.20
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asked Sep 10 '18 at 11:29 AM in Blueprint Scripting

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0BigGun0
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avatar image mightyenigma Sep 11 '18 at 06:18 PM

I think we will need a more detailed explanation to be able to help. Can you show some of the code and settings of the problematic part? Can you show what you expect to happen and the code that goes with that, and then show what happens instead?

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