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On press "Build", UE crashes. This is the message:

EGV_MAPERR at 0x18

FMetalRHICommandContext::RHISetShaderUniformBuffer(FRHIPixelShader*, unsigned int, FRHIUniformBuffer*) Address = 0x125275171 (filename not found) [in UE4Editor-MetalRHI.dylib] void SetUniformBufferParameter(FRHICommandList&, FRHIPixelShader*, FShaderUniformBufferParameter const&, FRHIUniformBuffer*) Address = 0x1128a1ac7 (filename not found) [in UE4Editor-Renderer.dylib] void FForwardLightingParameters::Set(FRHICommandList&, FRHIPixelShader* const&, FViewInfo const&, bool) Address = 0x1129323e9 (filename not found) [in UE4Editor-Renderer.dylib] TBasePassPixelShaderPolicyParamType::SetParameters(FRHICommandList&, FMaterialRenderProxy const*, FMaterial const&, FViewInfo const*, EBlendMode, ESceneRenderTargetsMode::Type, bool, bool) Address = 0x11293497e (filename not found) [in UE4Editor-Renderer.dylib] TBasePassDrawingPolicy::SetSharedState(FRHICommandList&, FDrawingPolicyRenderState const&, FViewInfo const*, FMeshDrawingPolicy::ContextDataType, bool) const Address = 0x1129341aa (filename not found) [in UE4Editor-Renderer.dylib] void FDrawTranslucentMeshAction::Process(FRHICommandList&, FProcessBasePassMeshParameters const&, FUniformLightMapPolicy const&, FUniformLightMapPolicy::ElementDataType const&) Address = 0x1132eadf9 (filename not found) [in UE4Editor-Renderer.dylib] void ProcessBasePassMesh(FRHICommandList&, FProcessBasePassMeshParameters const&, FDrawTranslucentMeshAction&&) Address = 0x1132a1cc6 (filename not found) [in UE4Editor-Renderer.dylib] FTranslucencyDrawingPolicyFactory::DrawMesh(FRHICommandList&, FViewInfo const&, FTranslucencyDrawingPolicyFactory::ContextType, FMeshBatch const&, unsigned long long const&, FDrawingPolicyRenderState const&, bool, FPrimitiveSceneProxy const*, FHitProxyId) Address = 0x1132a0dfb (filename not found) [in UE4Editor-Renderer.dylib] FTranslucencyDrawingPolicyFactory::DrawDynamicMesh(FRHICommandList&, FViewInfo const&, FTranslucencyDrawingPolicyFactory::ContextType, FMeshBatch const&, bool, FDrawingPolicyRenderState const&, FPrimitiveSceneProxy const*, FHitProxyId) Address = 0x1132a1df5 (filename not found) [in UE4Editor-Renderer.dylib] FRendererModule::DrawTileMesh(FRHICommandListImmediate&, FDrawingPolicyRenderState&, FSceneView const&, FMeshBatch const&, bool, FHitProxyId const&) Address = 0x1130734e6 (filename not found) [in UE4Editor-Renderer.dylib] FMeshMaterialRenderItem2::RenderMaterial(FRHICommandListImmediate&, FDrawingPolicyRenderState&, FSceneView const&, FMeshMaterialRenderItem2::FRenderData&) Address = 0x11425cf25 (filename not found) [in UE4Editor-MaterialUtilities.dylib] FMeshMaterialRenderItem2::Render_GameThread(FCanvas const*)::'lambda'(FRHICommandListImmediate&)::operator()(FRHICommandListImmediate&) const Address = 0x11426554c (filename not found) [in UE4Editor-MaterialUtilities.dylib] FMeshMaterialRenderItem2::Render_GameThread(FCanvas const*) Address = 0x11425bd2a (filename not found) [in UE4Editor-MaterialUtilities.dylib] FCanvas::Flush_GameThread(bool) Address = 0x105cdf808 (filename not found) [in UE4Editor-Engine.dylib] FMeshRenderer::RenderMaterialTexCoordScales(FMaterialMergeData&, FMaterialRenderProxy*, UTextureRenderTarget2D*, TArray&) Address = 0x11424f2fe (filename not found) [in UE4Editor-MaterialUtilities.dylib] FMaterialUtilities::ExportMaterialUVDensities(UMaterialInterface*, EMaterialQualityLevel::Type, ERHIFeatureLevel::Type, FMaterialUtilities::FExportErrorManager&) Address = 0x11424cb43 (filename not found) [in UE4Editor-MaterialUtilities.dylib] FEditorBuildUtils::EditorBuildTextureStreaming(UWorld*, EViewModeIndex) Address = 0x10b1f9cf4 (filename not found) [in UE4Editor-UnrealEd.dylib] FBuildAllHandler::ProcessBuild(TWeakPtr const&) Address = 0x10b1f8b8c (filename not found) [in UE4Editor-UnrealEd.dylib] FBuildAllHandler::StartBuild(UWorld*, FName, TWeakPtr const&) Address = 0x10b1f67ca (filename not found) [in UE4Editor-UnrealEd.dylib] FEditorBuildUtils::EditorBuild(UWorld*, FName, bool) Address = 0x10b1f0e8d (filename not found) [in UE4Editor-UnrealEd.dylib] TBaseStaticDelegateInstance::ExecuteIfSafe() const Address = 0x11d02e137 (filename not found) [in UE4Editor-LevelEditor.dylib] FUICommandList::ExecuteAction(TSharedRef) const Address = 0x1090222bd (filename not found) [in UE4Editor-Slate.dylib] SToolBarButtonBlock::OnClicked() Address = 0x1091589ef (filename not found) [in UE4Editor-Slate.dylib] TBaseSPMethodDelegateInstance::Execute() const Address = 0x1091d3f86 (filename not found) [in UE4Editor-Slate.dylib] SButton::OnMouseButtonUp(FGeometry const&, FPointerEvent const&) Address = 0x10922accc (filename not found) [in UE4Editor-Slate.dylib] FSlateApplication::RoutePointerUpEvent(FWidgetPath&, FPointerEvent&) Address = 0x108ff0f16 (filename not found) [in UE4Editor-Slate.dylib] FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent&) Address = 0x108f95e17 (filename not found) [in UE4Editor-Slate.dylib] FSlateApplication::OnMouseUp(EMouseButtons::Type, FVector2D) Address = 0x108ff90ec (filename not found) [in UE4Editor-Slate.dylib] FMacApplication::ProcessMouseUpEvent(FDeferredMacEvent const&, TSharedPtr) Address = 0x108ef488d (filename not found) [in UE4Editor-ApplicationCore.dylib] FMacApplication::ProcessEvent(FDeferredMacEvent const&) Address = 0x108ee9f88 (filename not found) [in UE4Editor-ApplicationCore.dylib] FMacApplication::ProcessDeferredEvents(float) Address = 0x108ee9aaf (filename not found) [in UE4Editor-ApplicationCore.dylib] FSlateApplication::TickPlatform(float) Address = 0x108fc0c29 (filename not found) [in UE4Editor-Slate.dylib] FSlateApplication::Tick(ESlateTickType) Address = 0x108fc01e3 (filename not found) [in UE4Editor-Slate.dylib] FEngineLoop::Tick() Address = 0x102d0c3c4 (filename not found) [in UE4Editor] GuardedMain(wchar_t const*) Address = 0x102d14b98 (filename not found) [in UE4Editor] -[UE4AppDelegate runGameThread:] Address = 0x102d22530 (filename not found) [in UE4Editor] -[FCocoaGameThread main] Address = 0x102fc11b7 (filename not found) [in UE4Editor-Core.dylib] Unknown() Address = 0x7fff330211f8 (filename not found) [in Foundation] _pthread_body Address = 0x7fff590c2661 (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fff590c250d (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fff590c1bf9 (filename not found) [in libsystem_pthread.dylib]

Product Version: UE 4.19
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asked Sep 10 '18 at 12:46 PM in Bug Reports

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Better-IK
1

avatar image Jeff A ♦♦ STAFF Sep 10 '18 at 01:14 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

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