On press "Build", UE crashes. This is the message:

EGV_MAPERR at 0x18

FMetalRHICommandContext::RHISetShaderUniformBuffer(FRHIPixelShader*, unsigned int, FRHIUniformBuffer*) Address = 0x125275171 (filename not found) [in UE4Editor-MetalRHI.dylib]
void SetUniformBufferParameter(FRHICommandList&, FRHIPixelShader*, FShaderUniformBufferParameter const&, FRHIUniformBuffer*) Address = 0x1128a1ac7 (filename not found) [in UE4Editor-Renderer.dylib]
void FForwardLightingParameters::Set(FRHICommandList&, FRHIPixelShader* const&, FViewInfo const&, bool) Address = 0x1129323e9 (filename not found) [in UE4Editor-Renderer.dylib]
TBasePassPixelShaderPolicyParamType::SetParameters(FRHICommandList&, FMaterialRenderProxy const*, FMaterial const&, FViewInfo const*, EBlendMode, ESceneRenderTargetsMode::Type, bool, bool) Address = 0x11293497e (filename not found) [in UE4Editor-Renderer.dylib]
TBasePassDrawingPolicy::SetSharedState(FRHICommandList&, FDrawingPolicyRenderState const&, FViewInfo const*, FMeshDrawingPolicy::ContextDataType, bool) const Address = 0x1129341aa (filename not found) [in UE4Editor-Renderer.dylib]
void FDrawTranslucentMeshAction::Process(FRHICommandList&, FProcessBasePassMeshParameters const&, FUniformLightMapPolicy const&, FUniformLightMapPolicy::ElementDataType const&) Address = 0x1132eadf9 (filename not found) [in UE4Editor-Renderer.dylib]
void ProcessBasePassMesh(FRHICommandList&, FProcessBasePassMeshParameters const&, FDrawTranslucentMeshAction&&) Address = 0x1132a1cc6 (filename not found) [in UE4Editor-Renderer.dylib]
FTranslucencyDrawingPolicyFactory::DrawMesh(FRHICommandList&, FViewInfo const&, FTranslucencyDrawingPolicyFactory::ContextType, FMeshBatch const&, unsigned long long const&, FDrawingPolicyRenderState const&, bool, FPrimitiveSceneProxy const*, FHitProxyId) Address = 0x1132a0dfb (filename not found) [in UE4Editor-Renderer.dylib]
FTranslucencyDrawingPolicyFactory::DrawDynamicMesh(FRHICommandList&, FViewInfo const&, FTranslucencyDrawingPolicyFactory::ContextType, FMeshBatch const&, bool, FDrawingPolicyRenderState const&, FPrimitiveSceneProxy const*, FHitProxyId) Address = 0x1132a1df5 (filename not found) [in UE4Editor-Renderer.dylib]
FRendererModule::DrawTileMesh(FRHICommandListImmediate&, FDrawingPolicyRenderState&, FSceneView const&, FMeshBatch const&, bool, FHitProxyId const&) Address = 0x1130734e6 (filename not found) [in UE4Editor-Renderer.dylib]
FMeshMaterialRenderItem2::RenderMaterial(FRHICommandListImmediate&, FDrawingPolicyRenderState&, FSceneView const&, FMeshMaterialRenderItem2::FRenderData&) Address = 0x11425cf25 (filename not found) [in UE4Editor-MaterialUtilities.dylib]
FMeshMaterialRenderItem2::Render_GameThread(FCanvas const*)::‘lambda’(FRHICommandListImmediate&)::operator()(FRHICommandListImmediate&) const Address = 0x11426554c (filename not found) [in UE4Editor-MaterialUtilities.dylib]
FMeshMaterialRenderItem2::Render_GameThread(FCanvas const*) Address = 0x11425bd2a (filename not found) [in UE4Editor-MaterialUtilities.dylib]
FCanvas::Flush_GameThread(bool) Address = 0x105cdf808 (filename not found) [in UE4Editor-Engine.dylib]
FMeshRenderer::RenderMaterialTexCoordScales(FMaterialMergeData&, FMaterialRenderProxy*, UTextureRenderTarget2D*, TArray&) Address = 0x11424f2fe (filename not found) [in UE4Editor-MaterialUtilities.dylib]
FMaterialUtilities::ExportMaterialUVDensities(UMaterialInterface*, EMaterialQualityLevel::Type, ERHIFeatureLevel::Type, FMaterialUtilities::FExportErrorManager&) Address = 0x11424cb43 (filename not found) [in UE4Editor-MaterialUtilities.dylib]
FEditorBuildUtils::EditorBuildTextureStreaming(UWorld*, EViewModeIndex) Address = 0x10b1f9cf4 (filename not found) [in UE4Editor-UnrealEd.dylib]
FBuildAllHandler::ProcessBuild(TWeakPtr const&) Address = 0x10b1f8b8c (filename not found) [in UE4Editor-UnrealEd.dylib]
FBuildAllHandler::StartBuild(UWorld*, FName, TWeakPtr const&) Address = 0x10b1f67ca (filename not found) [in UE4Editor-UnrealEd.dylib]
FEditorBuildUtils::EditorBuild(UWorld*, FName, bool) Address = 0x10b1f0e8d (filename not found) [in UE4Editor-UnrealEd.dylib]
TBaseStaticDelegateInstance::ExecuteIfSafe() const Address = 0x11d02e137 (filename not found) [in UE4Editor-LevelEditor.dylib]
FUICommandList::ExecuteAction(TSharedRef) const Address = 0x1090222bd (filename not found) [in UE4Editor-Slate.dylib]
SToolBarButtonBlock::OnClicked() Address = 0x1091589ef (filename not found) [in UE4Editor-Slate.dylib]
TBaseSPMethodDelegateInstance::Execute() const Address = 0x1091d3f86 (filename not found) [in UE4Editor-Slate.dylib]
SButton::OnMouseButtonUp(FGeometry const&, FPointerEvent const&) Address = 0x10922accc (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::RoutePointerUpEvent(FWidgetPath&, FPointerEvent&) Address = 0x108ff0f16 (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent&) Address = 0x108f95e17 (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::OnMouseUp(EMouseButtons::Type, FVector2D) Address = 0x108ff90ec (filename not found) [in UE4Editor-Slate.dylib]
FMacApplication::ProcessMouseUpEvent(FDeferredMacEvent const&, TSharedPtr) Address = 0x108ef488d (filename not found) [in UE4Editor-ApplicationCore.dylib]
FMacApplication::ProcessEvent(FDeferredMacEvent const&) Address = 0x108ee9f88 (filename not found) [in UE4Editor-ApplicationCore.dylib]
FMacApplication::ProcessDeferredEvents(float) Address = 0x108ee9aaf (filename not found) [in UE4Editor-ApplicationCore.dylib]
FSlateApplication::TickPlatform(float) Address = 0x108fc0c29 (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::Tick(ESlateTickType) Address = 0x108fc01e3 (filename not found) [in UE4Editor-Slate.dylib]
FEngineLoop::Tick() Address = 0x102d0c3c4 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x102d14b98 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x102d22530 (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x102fc11b7 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff330211f8 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff590c2661 (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff590c250d (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff590c1bf9 (filename not found) [in libsystem_pthread.dylib]

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