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Why won't my BP get any Motion Controller Inputs?

Hey Folks,

I am currently trying to get into VR Blueprinting in Unreal. But I keep struggeling with figuring out how Motion Controller inputs in the VR Template Scene work. Im simply trying to create an object, wich changes the material on overlapping and moves when a button on the Vive Motion Controller is pressed while the Motion Controller Hand is overlapping.

My problem is that the Input detection only works inside the Motion Controller Pawn BP and not in any custom BP.

With Kind regards and thanks in advance, Nealalt text

Product Version: UE 4.19
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asked Sep 10 '18 at 01:52 PM in Blueprint Scripting

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Did you call the function 'Enable Input' from within your custom blueprint? You could also call it from outside your custom blueprint if you have a reference to it. 'Enable Input' will require a reference to the target and to your player controller.

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answered Sep 18 '18 at 06:00 AM

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Steve SybrSyn
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