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Cannot cook project unknown error

I have been trying to package my project to nativize my blueprints, but I keep getting errors preventing me from packing. Here is my log warnings and errors:

 PackagingResults: Warning: Can't find file '/Game/Base/PP_OutlineCustomDepthOcclusion'
 PackagingResults: Warning: Failed to load '/Game/Base/PP_OutlineCustomDepthOcclusion': Can't find file '/Game/Base/PP_OutlineCustomDepthOcclusion'
 PackagingResults: Warning: Can't find file for asset '/Game/Base/PP_OutlineCustomDepthOcclusion' while loading ../../../../../../Users/jqgdl/OneDrive/Documents/Star_Cataclysm/Star_Cataclysm/Star_Cataclysm/Content/Textures/Highlight/PP_OutlineCustomDepthOcclusion_Inst.uasset.
 PackagingResults: Warning: Failed to load '../../../../../../Users/jqgdl/OneDrive/Documents/Star_Cataclysm/Star_Cataclysm/Star_Cataclysm/Content/Textures/Highlight/PP_OutlineCustomDepthOcclusion_Inst.uasset': Can't find file for asset '/Game/Base/PP_OutlineCustomDepthOcclusion' while loading ../../../../../../Users/jqgdl/OneDrive/Documents/Star_Cataclysm/Sta
 r_Cataclysm/Star_Cataclysm/Content/Textures/Highlight/PP_OutlineCustomDepthOcclusion_Inst.uasset.
 PackagingResults: Warning: Can't find file '/Game/Base/PP_OutlineCustomDepthOcclusion'
 PackagingResults: Warning: Failed to load '/Game/Base/PP_OutlineCustomDepthOcclusion': Can't find file '/Game/Base/PP_OutlineCustomDepthOcclusion'
 PackagingResults: Warning: Can't find file for asset '/Game/Base/PP_OutlineCustomDepthOcclusion' while loading ../../../../../../Users/jqgdl/OneDrive/Documents/Star_Cataclysm/Star_Cataclysm/Star_Cataclysm/Content/Textures/Highlight/PP_OutlineCustomDepthOcclusion_Inst.uasset.
 PackagingResults: Warning: Failed to load '../../../../../../Users/jqgdl/OneDrive/Documents/Star_Cataclysm/Star_Cataclysm/Star_Cataclysm/Content/Textures/Highlight/PP_OutlineCustomDepthOcclusion_Inst.uasset': Can't find file for asset '/Game/Base/PP_OutlineCustomDepthOcclusion' while loading ../../../../../../Users/jqgdl/OneDrive/Documents/Star_Cataclysm/Sta
 r_Cataclysm/Star_Cataclysm/Content/Textures/Highlight/PP_OutlineCustomDepthOcclusion_Inst.uasset.
 PackagingResults: Warning: Can't find file '/Game/Base/PP_OutlineCustomDepthOcclusion'
 PackagingResults: Warning: Failed to load '/Game/Base/PP_OutlineCustomDepthOcclusion': Can't find file '/Game/Base/PP_OutlineCustomDepthOcclusion'
 PackagingResults: Warning: Can't find file for asset '/Game/Base/PP_OutlineCustomDepthOcclusion' while loading NULL.
 PackagingResults: Warning: Failed to load '/Game/Base/PP_OutlineCustomDepthOcclusion': Can't find file for asset '/Game/Base/PP_OutlineCustomDepthOcclusion' while loading NULL.
 PackagingResults: Error: begin: stack for UAT
 PackagingResults: Error: === Handled ensure: ===
 PackagingResults: Error: Ensure condition failed: bFoundLinker [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Developer\BlueprintNativeCodeGen\Private\BlueprintNativeCodeGenManifest.cpp] [Line: 223]
 PackagingResults: Error: Failed to identify the asset package that '/Game/BP_Classes/BP_Starship' belongs to.
 PackagingResults: Error: Stack:
 PackagingResults: Error: [Callstack] 0x000000003EC4B706 UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:234]
 PackagingResults: Error: [Callstack] 0x000000003E9AAE3A UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:299]
 PackagingResults: Error: [Callstack] 0x000000003E9BECD6 UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:430]
 PackagingResults: Error: [Callstack] 0x000000005A46D3A3 UE4Editor-BlueprintNativeCodeGen.dll!BlueprintNativeCodeGenManifestImpl::GatherModuleDependencies() [d:\build\++ue4+release-4.19+compile\sync\engine\source\developer\blueprintnativecodegen\private\blueprintnativecodegenmanifest.cpp:223]
 PackagingResults: Error: [Callstack] 0x000000005A47404E UE4Editor-BlueprintNativeCodeGen.dll!FBlueprintNativeCodeGenModule::GenerateSingleAsset() [d:\build\++ue4+release-4.19+compile\sync\engine\source\developer\blueprintnativecodegen\private\blueprintnativecodegenmodule.cpp:531]
 PackagingResults: Error: [Callstack] 0x000000005A47077A UE4Editor-BlueprintNativeCodeGen.dll!FBlueprintNativeCodeGenModule::GenerateFullyConvertedClasses() [d:\build\++ue4+release-4.19+compile\sync\engine\source\developer\blueprintnativecodegen\private\blueprintnativecodegenmodule.cpp:398]
 PackagingResults: Error: [Callstack] 0x000000003A818EA1 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::CookByTheBookFinished() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:5440]
 PackagingResults: Error: [Callstack] 0x000000003A87C0B5 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1829]
 PackagingResults: Error: [Callstack] 0x000000003A72A580 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:904]
 PackagingResults: Error: [Callstack] 0x000000003A751CB0 UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:584]
 PackagingResults: Error: [Callstack] 0x0000000071A7EB20 UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2195]
 PackagingResults: Error: [Callstack] 0x0000000071A769FA UE4Editor-Cmd.exe!GuardedMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:127]
 PackagingResults: Error: [Callstack] 0x0000000071A76C4A UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
 PackagingResults: Error: [Callstack] 0x0000000071A84177 UE4Editor-Cmd.exe!WinMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
 PackagingResults: Error: [Callstack] 0x0000000071A84FBF UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
 PackagingResults: Error: [Callstack] 0x0000000095E93034 KERNEL32.DLL!UnknownFunction []
 PackagingResults: Error: [Callstack] 0x00000000969D1431 ntdll.dll!UnknownFunction []
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMultiByProfile.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMultiForObjects.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceSingle.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceSingleByProfile.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceSingleForObjects.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceMulti.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceMultiByProfile.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceMultiForObjects.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceSingle.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceSingleByProfile.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceSingleForObjects.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:DrawDebugCylinder.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceMulti.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceMultiByProfile.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceMultiForObjects.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceSingle.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceSingleByProfile.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceSingleForObjects.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceMulti.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceMultiByProfile.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceMultiForObjects.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceSingle.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceSingleByProfile.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceSingleForObjects.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or BoolProperty /Script/Landscape.LandscapeSplineConnection:End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.BatchedLine:End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/AIModule.NavLocalGridManager:FindLocalNavigationGridPath.End
 LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/FunctionalTesting.FunctionalTestUtilityLibrary:TraceChannelTestUtil.End
 PackagingResults: Error: end: stack for UAT
 PackagingResults: Error: Unknown Cook Failure

Here is the full log:LOG

Product Version: UE 4.19
Tags:
uat-log.txt (392.0 kB)
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asked Sep 10 '18 at 07:46 PM in Packaging & Deployment

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AngryBeanspr0ut
24 1 1 6

avatar image Arshad Khan sb Sep 17 '18 at 03:53 AM

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avatar image AngryBeanspr0ut Sep 17 '18 at 10:07 PM

~~~bump~~~

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Hi! Look at line 18 and check /Game/BP_Classes/BP_Starship. And you have too many "load asset" issues, try to fix it (check your load logs and do "Fix up redirectors..." in Content Browser). Hope it's help)

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answered Sep 14 '18 at 02:45 PM

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Shiggi
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avatar image AngryBeanspr0ut Sep 15 '18 at 08:42 PM

I don't understand. I turned on the redirector filter and only found one redirector, and it was for an unrelated BP. There is no BP_Starship redirector. I also don't know what my load log is.

avatar image Shiggi Sep 17 '18 at 09:08 AM

So, do you did this: Select Content folder in Content Browser -> Right click -> Fix Up Redirectors... ? I think you deleted this blueprint sometime in the past, but Unreal have some link to this BP.

About log: Windows-> Developer tools-> Message log-> Load errors.

avatar image AngryBeanspr0ut Sep 17 '18 at 08:10 PM

I have no load errors. I did what you said and fixed my redirectors by right clicking the folder, but I still have this error : PackagingResults: Error: Failed to identify the asset package that '/Game/BP_Classes/BP_Starship' belongs to. Please note I am trying to nativize this blueprint

avatar image Shiggi Sep 18 '18 at 08:14 AM

I have no load errors.

Do you check all maps?

I think I have some weird solution for you) Not sure that will helps, but you can try. Open your project settings and go to "Packaging"

For first, select in List of maps to include... only maps you want to cook. For test select only one...

And add to Directories to never cook all unuseful folders. Try to move all classes from your ClassesBP folder and delete it. And do "Fix up..." for hole project (not for single directories) after that.

Also, you can build a project without some blueprints for test. Just add directories to Never cook.

avatar image AngryBeanspr0ut Sep 24 '18 at 08:54 PM

i just manually recreated the bp code in c++. thanks for help

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