Save way to request JSON serverside
Hello, My goal is to create a simple "login" system, the player connects to server and enters a password and a username, the server sends the data via HTTP Request (GET) to a url (example: http://mywebsite.com/game/checkusername?user=john&password=bla≈ikey=3948324). Now I have the following question: I want to execute this "check" server-side in the gamemode bp, but I am unsure about the "apikey" (The Request needs an Apikey to verify that it is authorised to do this request)... I want to save it as variable (not replicated) inside the Gamemode. Do players have access to the default value of a string variable in the Gamemode at some point? I'm using a dedicated server and the clients never have access to the dedicated server files, but arent these variables with their default value shipped with the released game?
asked Sep 10 '18 at 10:57 PM in Blueprint Scripting
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