Drift Mechanic

Hello, I have a character that runs at a high speed and I’d like to implement a drifting system so it can take sharp corners and just have it be a cool part of the movement system overall.

How would I go about doing this in blueprint?

Thanks for the help!

The first thing I would try would be playing with the Ground Friction and Deceleration etc. kinds of variables in the CharacterMovement component. I have gotten drifty motion that way on a Character pawn.

yeah I tried that but it just feels like the character is on ice I guess I’d want it to control more like mario kart drifiting I guess, where it basically pushes you in a circular direction based on if you drift left or right.

Thanks for the help though I’ll keep experimenting!

Buuuuuump.

Sounds like a matter of traveling in a direction other than the one you are facing while maintaining traction.

Character running? Is the character a vehicle?

If it’s a vehicle, adjust the wheel settings. I think the setting you want is the “Long” speed. Crank that up and you should be able to drift through turns (at speed).

Also there’s a setting for rotational resistance. Adjust the Z axis.