Hello, I have a character that runs at a high speed and I'd like to implement a drifting system so it can take sharp corners and just have it be a cool part of the movement system overall.
How would I go about doing this in blueprint?
Thanks for the help!
asked Sep 11 '18 at 02:37 AM in Blueprint Scripting
Character running? Is the character a vehicle?
If it's a vehicle, adjust the wheel settings. I think the setting you want is the "Long" speed. Crank that up and you should be able to drift through turns (at speed).
Also there's a setting for rotational resistance. Adjust the Z axis.
Follow this question
Once you sign in you will be able to subscribe for any updates here