Prevent Subtype to be used as default
So I can see why this would be not possible but is there a way I can set a class to not show up as a type of subclass in BP defaults? For instance I have class 1,2,3 as a subclass of type A. I have a variable that can be of type A. I want the sub classes to show up as an option for defaults but not the parent class.
In my example I have three types of physical damages: blunt, piercing and cleaving. I also have a data table with a struct that has a variable of the physical subtype: TSubclassOf
However I don't want physical damage to show up on the list. Is that possible and how? I understand there might be better ways to fulfill my objective, but regardless I would still like to know if its possible
asked Sep 11 '18 at 01:56 AM in Blueprint Scripting
Sorry I dont know the answer to your question but I encourage You to consider using GameplayTags. Unreal documentation explains how to set them up and how they work, and Mathew Wadstein has a tutorial video on the subject. I think they provide a structure and procedures that will accomplish what you want.
answered Nov 30 '18 at 07:47 PM
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