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ComboBoxString doesn't work with WidgetInteraction Component in packaged game

Hello,

I'm trying to package my game for a release tomorrow but my ComboBoxString in the main ui doesn't receive any actions performed by my ViveController which has a WidgetInteraction Component attached. All other UI elements work fine, the ComboBoxString, however, doesn't show its drop down menu when I press it. When I try it in the editor, it works just fine.

Is there something wrong with my setup or is it a bug? If the latter, is there a quick work-around as tomorrow is the release?

Thank you

Product Version: UE 4.20
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asked Sep 11 '18 at 06:55 AM in Packaging & Deployment

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E1andri1
96 6 9 16

avatar image jeffym85 Oct 05 '18 at 03:30 PM

Did you figure out a workaround for this? We've encountered it as well.

avatar image E1andri1 Oct 05 '18 at 04:24 PM

well, I replaced the box with a set of buttons... no real workaround...but project due date was on 14th of September...

avatar image MykonCodes Oct 06 '18 at 12:02 AM

Hey there! I'm from the team of the guy above :P Just solved it, it's an engine bug and I have filed a report. If you are interested, the issue is deep down in engine code, for now you can solve it by adding

 bIsWindow = true;

to the "Construct()" function of SVirtualWindow

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1 answer: sort voted first

As mentioned in the comment, I have filed a bug report already. We had encountered the same problem.

Issue was that the widget-path tracing required an SWindow to be on the top of the hierachy, but WidgetComponents use only SVirtualWindow's which do not have that bIsWindow flag set to "true".

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answered Oct 06 '18 at 12:04 AM

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MykonCodes
96 8 15 25

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