ComboBoxString doesn't work with WidgetInteraction Component in packaged game
I'm trying to package my game for a release tomorrow but my ComboBoxString in the main ui doesn't receive any actions performed by my ViveController which has a WidgetInteraction Component attached. All other UI elements work fine, the ComboBoxString, however, doesn't show its drop down menu when I press it. When I try it in the editor, it works just fine.
Is there something wrong with my setup or is it a bug? If the latter, is there a quick work-around as tomorrow is the release?
As mentioned in the comment, I have filed a bug report already. We had encountered the same problem.
Issue was that the widget-path tracing required an SWindow to be on the top of the hierachy, but WidgetComponents use only SVirtualWindow's which do not have that bIsWindow flag set to "true".
answered Oct 06 '18 at 12:04 AM
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