ComboBoxString doesn't work with WidgetInteraction Component in packaged game

Hello,

I’m trying to package my game for a release tomorrow but my ComboBoxString in the main ui doesn’t receive any actions performed by my ViveController which has a WidgetInteraction Component attached. All other UI elements work fine, the ComboBoxString, however, doesn’t show its drop down menu when I press it. When I try it in the editor, it works just fine.

Is there something wrong with my setup or is it a bug? If the latter, is there a quick work-around as tomorrow is the release?

Thank you

Did you figure out a workaround for this? We’ve encountered it as well.

well, I replaced the box with a set of buttons… no real workaround…but project due date was on 14th of September…

Hey there! I’m from the team of the guy above :stuck_out_tongue: Just solved it, it’s an engine bug and I have filed a report. If you are interested, the issue is deep down in engine code, for now you can solve it by adding

bIsWindow = true;

to the “Construct()” function of SVirtualWindow

As mentioned in the comment, I have filed a bug report already. We had encountered the same problem.

Issue was that the widget-path tracing required an SWindow to be on the top of the hierachy, but WidgetComponents use only SVirtualWindow’s which do not have that bIsWindow flag set to “true”.

Hey MykonCodes! We’re getting the same issue now with UE4.22 and the workaround you mentioned above doesn’t work anymore since bIsWindow doesn’t exist. Do you know the status of the bug report?